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View Full Version : Suggestion: More Auto-Sort Stuff



HoustonGM
08-04-2006, 04:50 PM
I know Clay has mentioned that something like this will eventually get added. However, I just wanted to get this out there and jot my thoughts down here on the boards.

It is my understanding that Clay adjusted the autosort to only put Triple A quality players into the starting lineup. However, there's still some problems with this. Most noticeably, if there is no AAA-quality guy at a certain position, the auto-sort will pick from the A/Rookie ball leagues, even if they kid is clearly not ready for the majors. Basically, the auto-sort does not sort guys into a position that is not their default position, unless there is absolutely no other uninjured player at that position in the entire organization.

My request is to have the auto-sort be even stricter when it comes to only using AAA-quality players. If there's no AAA quality players for left field, start the best reserve outfielder in left, even if he's a "center fielder." If there's no AAA quality shortstops, slide your utility infielder who's listed as a second basemen into the starting spot for shortstop.

In a game I was playing, the Reds first basemen went down to an injury for two weeks, and they started starting their 3rd round draft pick from the previous offseason, rated 50 at first base. They could've slid their backup third basemen across the field, or played an outfielder at first.

In addition, the same process of only using AAA-quality players needs to be added for PITCHERS as well. The game shouldn't take the 60/93 starting pticher from Rookie-ball and have him make a "spot start" when it has a swingman with 70 endurnace in lnog-relief, or even a 70 overall journeyman starter in AAA.

Now, there should always be exceptions. However, it should NEVER pull from rookie ball, and it should only very rarely pull from Single A. Pulling from AA should be more likely than A, but there's only a few insntances I could think of that needing to happen. One such example is, say both major league catchers on a team go down to injury. If both injuries are long, the game should probably sign a free agent or make a trade. If both or one of the ijnuries are short, the game should probably pull a catcher up from AA. However, if the only catcher in the system is in Rookie ball, it should sign a free agent automatically.

Get what I'm saying? Agree?

dolfanar
08-04-2006, 05:08 PM
Preach on brother! This is verbatim a suggestion I made for 2k6.

Also, and again, the AI should NOT be calling ANYONE up to sub in the caseof short term injuries (<14days)... that's what your bench is for.

Gaedel
08-04-2006, 05:31 PM
I think my previous "depth chart" for the AI (and the player) is the way to go on this.



Possibly an easier way to manage injury replacments would be for the player (and the AI for each team) to prepare a Depth Chart and update it as personnel change.

The Depth Chart could go hand in hand with the 40 man roster (i.e. only the 40 man roster appears on the Depth Chart and the remaining players in the organization are "prospects only").


Catcher
1. Allen Lineup C
2. Baker Bench C
3. Cole Bench C
4. Davis AAA C

First Base
1. Evans Lineup 1B
2. Farley Lineup LF (moves to 1B if Evans is out)
3. Grogan-AAA 1B
4. Harley-Bench RF

Second Base
1. Ippolito Lineup 2B
2. Jenkins Bench SS
3. King AAA 2B
4. Lumpkin AAA SS

Shortstop
1. Mason Lineup SS
2. Jenkins Bench SS
3. Lumpkin AAA SS
4. Noonan Bench 3B

Third Base
1. Oliver Lineup 3B
2. Noonan Bench 3B
3. Pascoe Bench LF
4. Quincy AAA 3B

Right Field
1. Raynor Lineup RF
2. Harley Bench RF
3. Unger AAA RF
4. Thomas AAA CF

Center Field
1. Smith Lineup CF
2. Raynor Lineup RF (moves to CF if Smith is out)
3. Thomas AAA CF
4. Unger AAA RF

Left Field
1. Farley Lineup LF
2. Pascoe Bench LF
3. Vincent AAA LF
4. Grogan AAA 1B

This makes 22 players (8 lineup, 6 bench, 8 AAA lineup) and leaves 18 pitchers (5 starters, 6 relievers, 7 AAA) to make up the 40 man roster.

Possibly having the positions run horizontally accross the page with the four deep chart listed below the position migh be graphically better. The names could be color coded as lineup, bench, AAA.

If any player is out for more than 15 days, you or the AI would have to redo the depth chart and move a man up from AA or trade or sign a free agent to fill the hole.

TheNamelessPoet
08-04-2006, 05:48 PM
Tho I thought the depth chart was a little much at first the more I hear about it and the more I read stuff like this, the more I see it as something that NEEDS to be added.

Gaedel
08-04-2006, 07:39 PM
Tho I thought the depth chart was a little much at first the more I hear about it and the more I read stuff like this, the more I see it as something that NEEDS to be added.

Your depth chart with 22 position players (8 lineup, 6 bench, 8 AAA lineup) and 18 pitchers (5 starters, 6 bullpen, 7 AAA) essentially becomes your 40 man roster. If you update your depth chart every time there is an arrival or departure, you are also keeping your 40 man roster up to snuff. You kill two birds with one admin task.

HoustonGM
08-04-2006, 10:36 PM
Well, here's what I think would be the best route. You simply add what I said in the first post in a 2k7 patch. And then, you test your depth chart idea in the beta, and have it in for 2k8. That seems like it'd be the best and most efficient route to take.

HoustonGM
08-04-2006, 10:38 PM
Also, and again, the AI should NOT be calling ANYONE up to sub in the caseof short term injuries (<14days)... that's what your bench is for.
If a true disabled list is added, I could see the game putting a player with a 12-day injury on the DL, but of course, he'd be required to miss 15 days at least.

Now that I'm thinking about it, working rules for a 40-man roster would probably completely cure this problem, because calling a guy up from rookie ball would require dropping someone from the 40-man, and then starting the option clock on the minor leaguer.