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TheNamelessPoet
10-05-2006, 02:02 PM
OK... When I edit the stadium csv file and then use the custom universe of houstons opening day rosters I get the staduim updayes after a few years. I added the NY teams new stadiums and MN's also. BUT I DONT get the edited cities file. Why is that???

HoustonGM
10-05-2006, 02:10 PM
OK... When I edit the stadium csv file and then use the custom universe of houstons opening day rosters I get the staduim updayes after a few years. I added the NY teams new stadiums and MN's also. BUT I DONT get the edited cities file. Why is that???
Probably because the cities file is only loaded when you begin a new game, and when using custom universes, it takes the city file from inside that universe. (Just a hunch, I could be wrong)

ohms_law
10-05-2006, 02:24 PM
I'm fairly sure that HoustonGM is correct. It sounds correct, anyway.

HoustonGM
10-05-2006, 02:43 PM
Can you explain to me a little aobut your city file? How accurate is the information in it? How recent? etc.

I might add the information in my .mog file. (Just to the MLB cities though, as it's entirley too much work to edit all those cities one by one inside a .mog file)

TheNamelessPoet
10-05-2006, 03:01 PM
Can you explain to me a little aobut your city file? How accurate is the information in it? How recent? etc.

I might add the information in my .mog file. (Just to the MLB cities though, as it's entirley too much work to edit all those cities one by one inside a .mog file)

I used wikipedia almost exclusivly. I did use google for Per CApita when wikipedia didnt have it. I did NOT however edit any of the cities alreay there. I MIGHT have edited pitsburg due to there per capita actually being about 28000 not 20000.

HoustonGM
10-05-2006, 03:26 PM
So is your city file really any different from the default one, except for additional added cities?

TheNamelessPoet
10-05-2006, 03:42 PM
no. It is the same. I was going to wait till 2k8 to start over since it was said that clay might update that stuff.

FRENCHREDSOX
10-16-2006, 06:00 AM
Seems that city files are way out of date (especially when you consider that Wiki figures are in the most part 6+ years old)

Its one of the possible explainations why you HAVE to set league revenues at +20% to get a financial break even point for most clubs using 2006 rosters & contracts

ohms_law
10-16-2006, 06:24 AM
Its one of the possible explainations why you HAVE to set league revenues at +20% to get a financial break even point for most clubs using 2006 rosters & contracts
to be honest though, i've never really had much trouble with money in Mogul 2007. Now, if we're gonna start talking about BMO, that's a different story...

FRENCHREDSOX
10-16-2006, 06:48 AM
to be honest though, i've never really had much trouble with money in Mogul 2007. Now, if we're gonna start talking about BMO, that's a different story...

Set league revenue at 0%, real roster contracts (for 2006) un adjusted expenses (ie set as for default) & maximised (ticket prices level)revenue you get this...

ohms_law
10-16-2006, 07:18 AM
real roster contracts (for 2006)
meaning, I assume, edited with the supposedly "real" dollar figures from ESPN or something. The problem with that is that finances are handled extremely differently in reality than they are in the game. Overall expenses and revenues are totally, totally different...

The default roster salaries work for the game. And, there generally believable as long as you think about it in terms of this being a game.

HoustonGM
10-16-2006, 07:37 AM
meaning, I assume, edited with the supposedly "real" dollar figures from ESPN or something. The problem with that is that finances are handled extremely differently in reality than they are in the game. Overall expenses and revenues are totally, totally different...

The default roster salaries work for the game. And, there generally believable as long as you think about it in terms of this being a game.
There's also the thing that to set "real" salaries, you have to average out their real life contracts to a per-year value, when in real life, players usually make a different amount each year of the contract (ie. front/back-loaded contracts)

FRENCHREDSOX
10-16-2006, 07:47 AM
There's also the thing that to set "real" salaries, you have to average out their real life contracts to a per-year value, when in real life, players usually make a different amount each year of the contract (ie. front/back-loaded contracts)

I did average out contracts eg Reyes new contract or averaged Clements 3 year deal.Just saying if you plug in the numbers & set League revenue at zilch then every team LOSES money (especially Yankees) by setting revenue at +20%
there is a relative equilibrium

ohms_law
10-16-2006, 07:53 AM
The Yankees own their own stadium and their own television station. They apatently make more than anyone else on merchandise as well. There's no method to properly model the Yankees in Mogul right now...

I've seen it reported someplace reacently that they had just over $1 billion in revenue this year, for example.
And seriously, do you think that the Red Sox actually only had $155 million in revenue this year?

FRENCHREDSOX
10-16-2006, 07:57 AM
The Yankees own their own stadium and their own television station. They apatently make more than anyone else on merchandise as well. There's no method to properly model the Yankees in Mogul right now...

I've seen it reported someplace reacently that they had just over $1 billion in revenue this year, for example.
And seriously, do you think that the Red Sox actually only had $155 million in revenue this year?

WOW I not getting into that debate I was replying to the previous post of city file being off & the only compensation(remedy ?) was to increase league revenue by 20% to obtain a sort of financial parity (you said you did nt have the a problem with league revenue...) for Comp run teams

ohms_law
10-16-2006, 08:15 AM
My only point is that with the default salaries that the game generates, and the revenues that the game gives to teams, I almost never have trouble having enough money to sign free agent's and spend on Scouting, Farm, and Medical. It's a very, very rare game that I need to $0 any expenses and not resign players, and when I do it's always traceable to myself signing that one last superstar free agent to try to get the series. That's not unrealistic...

FRENCHREDSOX
10-16-2006, 08:22 AM
Yes I see what you mean but what I was saying that using Averaged 2006 contracts & 0 league revenue the CPU teams will quickly get into financial difficulty (as the City files are outdated) & the only "fair" way to resolve this is by bumping up LR to +20% - see what I mean ?

ohms_law
10-16-2006, 08:26 AM
yes, i do. See your point, is what i'm saying. However, you need to edit the values to "create" that problem anyway. Create the problem and you own it...
:)

seriously, my main point was simply that when the game is left on it's own, everything is fairly balanced. People at EA and whatnot get paid deacent money (haha) to be level designers and balance games in that manner... ;)

FRENCHREDSOX
10-16-2006, 08:30 AM
yes, i do. See your point, is what i'm saying. However, you need to edit the values to "create" that problem anyway. Create the problem and you own it...
:)

seriously, my main point was simply that when the game is left on it's own, everything is fairly balanced. People at EA and whatnot get paid deacent money (haha) to be level designers and balance games in that manner... ;)

Yes ... I understand but they are "off" a lot of the time eg how many years was Devon White around ? & the City file is way "off" nicely balanced but "out of date" you could use Roman figures & balance the universe that way but it would be just as unrealistic

FRENCHREDSOX
10-16-2006, 08:34 AM
The same could be said for the "default" roster etc... but that is another story... Clay et al has the possibility to (if wanted) of various posters (Im thinking of GM for rosters as an example but others in other areas of prelidiction) who would jump at the chance to help...

ohms_law
10-16-2006, 08:42 AM
I think that HoustonGM has helped quite a bit, though...
:eek:

One thing to keep in mind here is that the game is really meant to play into the future. That being the case, total realism in terms of actual salaries and totally "correct" population figures etc... are of lesser importance. As long as the game "feels right" to the average person over the length of game play (which is usually several years for most people), then I think that it's meeting it's design goals.

If the goal is going to be to be as realistic as possible... I don't know, some significant changes would need to happen first. The financial system would need to be expanded ALOT.

FRENCHREDSOX
10-16-2006, 08:45 AM
The financial system would need to be expanded ALOT.

Funny you should say that I went to OOTP forum yesterday when here was down & the 1 major point that the OOTPer's said about BM that was "nice" was that BM financial "running" was way better than OOTP

ohms_law
10-16-2006, 08:57 AM
...and there ya go...
point, set, match.
;)

(The above is definately said "tounge in cheek")

FRENCHREDSOX
10-16-2006, 08:58 AM
I didnt even serve...........

ohms_law
10-16-2006, 09:00 AM
lol

seemed like an easy lob to me!
:D

seriously though, that's the sort of point that i've been making. be carefull what you wish for...

FRENCHREDSOX
10-16-2006, 09:02 AM
lol

seemed like an easy lob to me!
:D

seriously though, that's the sort of point that i've been making. be carefull what you wish for...

Just goes to show that you play that amateur game.... tennis is "real tennis" it has a roof & walls ....:D

ohms_law
10-16-2006, 09:03 AM
hehe

FRENCHREDSOX
10-16-2006, 09:06 AM
Much more dangerous...

http://www.realtennis.gbrit.com/

http://en.wikipedia.org/wiki/Real_tennis

ohms_law
10-16-2006, 01:05 PM
reminds me of Jai Lai (http://en.wikipedia.org/wiki/Jai_Lai), which i've had the misfortune of actually playing once.
:rolleyes: