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View Full Version : Expense caps....



dickay
01-19-2007, 04:20 PM
Is there any truth to this post below? I've been around the block a few times, and don't believe it accurate at all. I could be wrong however. What I have seen is expense caps set at 30 mil, and if you spend 30 mil you are then rated #1, and soon your rating will be an A+. I've seen this on quite a few occassions and believe it to be simple and correct. Comments please.


Wrong.

Setting an expense limit does not benefit small market teams.

All it does is enable the large markets to max out their spending at the pre-set limit. Suppose the expense limit is set at $30m. Large market teams will have no problem maxing their expenses to $30m. Now, the small market team thinks...'Well maybe I can max my limit to $30m too and be as good as them' Wrong... wrong and wrong!

You see, what this strategy overlooks is the fact that the large market teams already were placed higher in farm, scouting & medical. They had a higher alphabetical rating. This is the key here... your alphabetical rating, not how much you spend!

If a large market is rated A+ in scouting and a small market is rated B - in scouting, and both teams max out their limits, then the small market team will never improve. You can only improve your alphabetical rating if a team placed higher than you, reduce their expenses. Also, this reduction must be continuous. Making a reduction for a few sims won't be enough to see your small market team improve even one place. Clay, the games designer has stated it can take up to THREE GAME YEARS to see an improvement.

So, there you are, your small market team, having maxed out your limit, and you never imporve, why? Because nine larger market teams have also maxed out their limits and they all had a higher alphabetical rating than you, before a expense cap was introduced.

Capping expenses is a truly horrible idea. It does not benefit small markets, it never has done and it never will. And it bugs me something crazy that around 90% of GM's still can't quite grasp this rule.

scooter12321
01-19-2007, 05:42 PM
I do not think that is correct either. I have always been under the impression that you spending rank is averaged over a rolling 12 month period. And your letter grade reflects this average rank. Top 2 teams in spending will be A+, next few A, next few A-...
If there are 9 teams that spend the exact amount every sim over an entire year, they should have the same letter grade. How those grades really translate to injuries and farm development, I feel is still too random even for teams with A+. I think a small market team who can invest $30 mil into one expense is wasting its money.

dickay
01-20-2007, 09:36 AM
Ohm??? anyone?? I'd really like to hear opinions on this.

ohms_law
01-20-2007, 03:48 PM
scooter said it best, I think. None of us really know, but that's my experience with it, both in BBMO and BM.

FRENCHREDSOX
01-21-2007, 05:08 PM
Ohm??? anyone?? I'd really like to hear opinions on this.

The 3 year thing is true & yes it depends ON HOW MANY teams are MAXED out (if 8 or more teams are rated 1st & spend for a SEASON at this level) then it is true the B+ will not improve quickly...

However the other point being made is INCORRECT - if a expense limit is NOT imposed then SMALL markets WILL NEVER have the opportunity to ever be 1st/A rated.

The large teams like NY/LA + the other juggernauts will SIMPLY outbid them because they can - the max system allows then A CHANCE especially if the large markets DONT continually win or have several poor seasons & their fan base erodes - this leads to panic moves & usually a "quick fix" by over bidding in FA market & they themselves CUT spending on expenses to pay their 25 million $ SP or SS & this in turns re equilibriates the expenses level