View Full Version : Pitcher leading off with a bunt [Fixed 10.30B]
HoustonGM
05-17-2007, 09:40 PM
Often times when the computer team's pitcher leads off an inning, he bunts. This should never happen. I didn't put this in the bug forum, because i don't think it's realll a "bug" persay.
Dwright5
05-17-2007, 10:28 PM
Also way too many pitchers get a bunt hit while trying to sacrifice, imo.
HoustonGM
05-17-2007, 10:32 PM
Yeah I've noticed that too.
Clay Dreslough
08-09-2007, 11:17 PM
Oops. Here's the anatomy of an AI bug. I created my own stat called 'Total Speed' that ranked a player's speed from a low of about 200 to a high of about 400. Essentially, I could then compare it to stats like Batting Average (and On-Base Average or Slugging, with some modifications), in areas where I was trying to figure out a player's greatest strength.
Then, I said that players with a 'Speed Rating' below about 85 should never bunt for a hit. But I used the 'Total Speed' score, instead of the '50-100' rating you see in the Scouting Report.
Doh!
The AI is fixed in 10.30B, and I've also adjusted bunt ratings for pitchers. The previous system put too much weight on Sacrifice Hits -- and bad hitters will attempt a much greater percentage of Sac Hits since they have less success when swinging away.
HoustonGM
08-09-2007, 11:20 PM
Nice! :p
Clay Dreslough
08-10-2007, 05:19 PM
FYI, both the computer AI and the actual results have been seriously tweaked for 10.30B.
Sacrifice bunt attempts with a man on first should now have about the following results on average:
70%: Normal sacrifice bunt
7%: Bunt single
7%: Batter reaches first some other way (walk, error)
14%: Batter out, runners don't advance (e.g. strikeout, pop up)
2%: Double play
Speed and bunting skills (and of course defensive positioning and player ratings) will affect the above.
Clay
OldFatGuy
08-10-2007, 08:59 PM
FYI, both the computer AI and the actual results have been seriously tweaked for 10.30B.
Sacrifice bunt attempts with a man on first should now have about the following results on average:
70%: Normal sacrifice bunt
7%: Bunt single
7%: Batter reaches first some other way (walk, error)
14%: Batter out, runners don't advance (e.g. strikeout, pop up)
2%: Double play
Speed and bunting skills (and of course defensive positioning and player ratings) will affect the above.
Clay
That's great. And sorry to rain on a parade, but what about how often bunts are ATTEMPTED. I have posted several threads where the AI bunts with 1 out in the 9th with 1 on and trailing by FOUR??????? I mean, though the results of the bunts may be improved, is the AI on WHEN to bunt being addressed???? For me, this was the number 2 biggest issue, behind the unrealistic drafted players playing in MLB right away.
Clay Dreslough
08-10-2007, 09:04 PM
That's great. And sorry to rain on a parade, but what about how often bunts are ATTEMPTED.Should also be fixed. I fixed at least one serious bug in the AI that decided when to bunt.
OldFatGuy
08-10-2007, 09:08 PM
Should also be fixed. I fixed at least one serious bug in the AI that decided when to bunt.
Oh geez, I just read, like only THREE friggen posts above, that you did address just that. Man, sorry, my bad. I get so excited when I'm thinking perfection is near that I don't look deep enough and just posted away. Sorry about that.
Clay Dreslough
08-10-2007, 09:36 PM
thinking perfection is nearPerfection is always near. It's just never underfoot. :)
RickD
08-10-2007, 10:49 PM
Thanks Clay as this was an annoying one at times.
js95597
08-11-2007, 03:46 PM
what's this about 10.30B? :)
HoustonGM
08-11-2007, 03:48 PM
The bunting has been fixed. 10.30B hasn't been released yet though.
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