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MizzouRah
05-29-2007, 10:48 PM
Is there a way to tell when a player needs rest BESIDES having to click each player everyday?

Thank you!

If not, there needs to be one - especially for those of us who are "simmers". Maybe give them a different color on the lineup screen when they need a rest.

Nocode
05-29-2007, 11:13 PM
No I don't think there is, but if you find it annoying, you can let the AI sub out tired guys automatically with an option in League Editor

MrEvolution
05-30-2007, 12:36 AM
other than pitcher's does it say if position players need a rest on thier scouting report? I haven't noticed this.

JustinM
05-30-2007, 12:54 AM
In the text, it does. "[Player name] could use a day off." or "[Player name] could use some days off."

FRENCHREDSOX
05-30-2007, 04:37 AM
Is there a way to tell when a player needs rest BESIDES having to click each player everyday?

Thank you!

If not, there needs to be one - especially for those of us who are "simmers". Maybe give them a different color on the lineup screen when they need a rest.

http://forum.sportsmogul.com/showthread.php?t=141165 already discussed above & I agree with you... but as you can see/"read" some don't:)

jcbarr
05-30-2007, 06:51 AM
Your suggestion was a lot more in depth than just coloring a guy's name a different color when he needs a rest...:)

MizzouRah
05-30-2007, 10:30 AM
No I don't think there is, but if you find it annoying, you can let the AI sub out tired guys automatically with an option in League Editor

I'll check this out tonight, but I would like to see a player in, say "red" on the lineup screen when he is tired.

HoustonGM
05-30-2007, 01:21 PM
I remember a while back when people were talking about highlighting injured player's in red on the lineup screen to make it more obvious that a player is injured. I vaguely remember Clay saying something about changing the color of some text but not others i nthe lineup screen isn't an easy thing to do.

FRENCHREDSOX
05-30-2007, 02:51 PM
I remember a while back when people were talking about highlighting injured player's in red on the lineup screen to make it more obvious that a player is injured. I vaguely remember Clay saying something about changing the color of some text but not others i nthe lineup screen isn't an easy thing to do.

So SORRY but it was Ohm's who mentioned it (Clay never got involved) it was in the link above;)


Using colored text is more difficult to implement than simply adding an extra bit of text. Trust me. Like I said above, I wouldn't mind colored text at all. However, any coloration should be reserved for specific elements rather than coloring a players entire name. Doing so provides some additional context do give the color real meaning. In interface design, color should be used to highlight information rather than attempt to impart information in and of itself. User's typically don't know what color means unless some natural information is provided along with it. Using only color tends to confuse users, at first.

Anyway, The system that you're asking for is in place. The only aspect that's missing is that there's no display of the information within the system, as I outlined above. There also would be no need for any additional options for this, as it could simply be tied in to the system that controls whether or not the AI rests players for you. Everyone always asks for more options, but 3/4 of the time their not really necessary.


Funny thing is THAT most other sports sims from hockey to soccer to horse racing & even cycling (!!) have coloured "bars" or indicators either next to player/animal (horse racing) or highlight the player in a colour code to show various states (from green to orange to red) of health/fitness & injury

HoustonGM
05-30-2007, 03:05 PM
So SORRY but it was Ohm's who mentioned it (Clay never got involved) it was in the link above;)
It wasn't that thread that I saw this in. It was an older one.

I tried searching and the only thing I could find was me saying this smae thing in this thread (http://forum.sportsmogul.com/showthread.php?t=115597) back in July of 2006.

FRENCHREDSOX
05-30-2007, 03:15 PM
It wasn't that thread that I saw this in. It was an older one.

I tried searching and the only thing I could find was me saying this smae thing in this thread (http://forum.sportsmogul.com/showthread.php?t=115597) back in July of 2006.

;) :)

MizzouRah
05-30-2007, 04:24 PM
Yeah, ootp has had this for years. Injuries are no big deal to me, since the game has a popup that tells you x player is injured.

Heck, a popup that said, "Edmonds and Molina need rest, continue anyway?" before simming a game would be fine as well.

MizzouRah
05-31-2007, 06:20 PM
No I don't think there is, but if you find it annoying, you can let the AI sub out tired guys automatically with an option in League Editor

Changed it to "always" and it does its job, thanks. Too bad we can't pick who they sub in for the tired player. ;)

What about popups to let us know someone is coming back from an injury? Not sure I've seen one yet and I have to remind myself to check every once in awhile. I haven't played in awhile so I might have missed it too.

HoustonGM
05-31-2007, 08:40 PM
The game doesn't do pop ups for players returning from an injury. It's a feature that has been requested before though.

bjohn13
05-31-2007, 09:54 PM
I had played Season Ticket Baseball 2003 for quite a few years before finally deciding to switch back to BBM'07.

There are two features I miss the most in making the switch back. The first feature is that in STB'03, the leaderboards were much more interactive with a lot more options. I could, within 3-4 clicks, find out how much run support my ace pitcher had. I could find out who my worst hitter at grounding into double plays was. Most importantly, though, I could sort the leaders by position. This is a huge deal to me, as I feel that the only fair way to rate a baseball player is in comparison to others at his own position. I have to go through each team one by one to compare Bill Russell to other shortstops, and I shouldn't have to.

The biggest feature I miss, though, is that a tired player's name would be highlighted in orange in the lineup screen when he was tired. They also had color codes for injuries as well as whether or not a player was hot or cold. I can do without abitrary hot and cold ratings, and I feel the number in parenthesis is adequate enough to show an injury. However, I really do miss that notation regarding whether or not a player was tired. Having to scan all of my starters before each game gets tiresome. Anything, even just an asterisk, would be a huge improvement (and it would get me to buy '08).

Nocode
05-31-2007, 11:02 PM
I had played Season Ticket Baseball 2003 for quite a few years before finally deciding to switch back to BBM'07.

There are two features I miss the most in making the switch back. The first feature is that in STB'03, the leaderboards were much more interactive with a lot more options. I could, within 3-4 clicks, find out how much run support my ace pitcher had. I could find out who my worst hitter at grounding into double plays was. Most importantly, though, I could sort the leaders by position. This is a huge deal to me, as I feel that the only fair way to rate a baseball player is in comparison to others at his own position. I have to go through each team one by one to compare Bill Russell to other shortstops, and I shouldn't have to.


Check out Players->Sortable Stats. You can sort by positions as well as many other things in there.

bjohn13
06-01-2007, 08:37 AM
Check out Players->Sortable Stats. You can sort by positions as well as many other things in there.

Thank you. It's a screen I've never been to. This will help a great deal.

MizzouRah
06-01-2007, 02:27 PM
The game doesn't do pop ups for players returning from an injury. It's a feature that has been requested before though.

Thanks!

How bad does auto sort do to your linups when injuries occur?

ohms_law
06-01-2007, 03:01 PM
That's kind of a tough question to answer. Me personally, I always use auto-sort. That being the case, my teams are set up for it, so I never really have problems with it. For people that don't normally use the auto-sort though, it can kind of mess up your roster.

The thing is, Someone did a test last year trying to create better lineups than the auto-sort does (scoring more runs over a season), and they couldn't do it. They were apparently able to create some lineups that were able to meet the same average run production, but they couldn't come up with one the would do better. Between that and wanting to play the game by the AI's rules (plus a bit of role playing on my part), I've always been fairly confident in the auto-sort's abilities. That being said, opinions do vary and there really isn't a correct lineup. If you're having fun running your team with or without the auto-sort, that's the important factor. Additionally, on that note, if the auto-sort behavior or the injury handling behavior (or any AI/game play system behavior) decreases your enjoyment, then that's what you should complain and/or make suggestions for.

Nocode
06-01-2007, 04:53 PM
Yeah, auto-sort does do a decent job at fixing your lineup. It's nice to use when your cleanup hitter needs a rest, so that you don't end up with a bench player batting cleanup for a game. And it only messes with your lineup too, doesn't touch bench (if the order matters, I have no idea) or your minors.

Imgran
06-02-2007, 08:58 AM
Thanks!

How bad does auto sort do to your linups when injuries occur?

Just don't let it promote guys from the minors, and eyeball the result when you're done to make sure it makes sense.

bjohn13
06-02-2007, 11:29 AM
That's kind of a tough question to answer. Me personally, I always use auto-sort. That being the case, my teams are set up for it, so I never really have problems with it. For people that don't normally use the auto-sort though, it can kind of mess up your roster.

The thing is, Someone did a test last year trying to create better lineups than the auto-sort does (scoring more runs over a season), and they couldn't do it. They were apparently able to create some lineups that were able to meet the same average run production, but they couldn't come up with one the would do better. Between that and wanting to play the game by the AI's rules (plus a bit of role playing on my part), I've always been fairly confident in the auto-sort's abilities. That being said, opinions do vary and there really isn't a correct lineup. If you're having fun running your team with or without the auto-sort, that's the important factor. Additionally, on that note, if the auto-sort behavior or the injury handling behavior (or any AI/game play system behavior) decreases your enjoyment, then that's what you should complain and/or make suggestions for.

I prefer not to use auto-sort simply becuase there are more factors to take into consideration than immediate run scoring ability. If I have a first baseman who is tired, for instance, and I have a choice between a guy who is a very good hitter/defensive player and a rookie who is on a 15 day stint due to an injury to another player, I might choose the rookie just to get him some playing time before sending him back down. The fun for me is hands on control and deciding who gets to play on a day to day basis. If I was to let the CPU make these decisions for me, I could just as well find a different game. I actually look forward to players getting tired and the short 1 week or less injuries to add spice to the game.

Seriously, though, BBM'07 is two huge steps up from STB'03, but I really need a way to tell whether or not a player is tired on the lineup screen.

And just for the record, I'm not interested in the pop-up option either. STB'03 utlized that option, and it annoyed the heck out of me.

All I need is an asterisk.

ohms_law
06-02-2007, 12:13 PM
I hear you, and I don't disagree. What I posted above is my own personal preference is all. If you want to micromanage your lineups, there's absolutely no reason that you shouldn't be able to do so.

Regarding player's rest, I agree that it would be really good to have something displayed on the lineup page. Clay really should utilize the same system that is used for pitchers. Put a [#] next to the player's name on the lineup dialog, and move the text on the scouting cards from the scouting description to match how pitchers needing a day of rest are reported. There's plenty of room on the scouting cards now, in Mogul 2008, so it would hardly be a problem for the layout.

I agree completely with your point regarding pop-ups. I find them to generally be an annoyance, and if I had my way I'd remove all of them. There are better ways to take care of most issues other then using a message box... However, that would require some general interface changes, which is no simple task. So, I'll just keep pressing to at least limit pop-ups, and hopefully in a future version we can have something good for notices like that.

MizzouRah
06-03-2007, 10:54 AM
Some great thoughts and I wouldn't mind auto-sort if it just touched your lineups using the players available and didn't touch the minors.

I like the depth chart in ootp, where you can setup who players for whom in case of someone getting tired and needing a day off.

TexanBob
06-03-2007, 09:29 PM
If changing the color text on the player's name is too difficult to program, why not put the number of days out (that number in parentheses) in a different color where it stands out more.

FWIW, the way I play it players seem to get rested periodically anyway without me having to fiddle with the lineup. I also don't use auto-sort because I rarely agree with their decisions.

FRENCHREDSOX
06-03-2007, 09:37 PM
If changing the color text on the player's name is too difficult to program, why not put the number of days out (that number in parentheses) in a different color where it stands out more.

FWIW, the way I play it players seem to get rested periodically anyway without me having to fiddle with the lineup. I also don't use auto-sort because I rarely agree with their decisions.

Look in League editor (there is a tickoff which "rests starters "when needed) but the problem is less so rest but "more" fatigue IMO,in BM either players are INJURED or 100% fit whereas reality shows players playing through day to day injuries/bumps (or not as the manager decides),TIRING as the season wears on (especially rookies & RPs as September closes in) & NO Rehab assignments for injured "returnee" pitchers or long term position players...

HoustonGM
06-03-2007, 09:46 PM
Look in League editor (there is a tickoff which "rests starters "when needed) but the problem is less so rest but "more" fatigue IMO,in BM either players are INJURED or 100% fit whereas reality shows players playing through day to day injuries/bumps (or not as the manager decides),TIRING as the season wears on (especially rookies & RPs as September closes in) & NO Rehab assignments for injured "returnee" pitchers or long term position players...
If you don't rest players when it says they need rest, they DON'T Play at 100%. Remember wheN Dave the Man kept posting asking why all his guys were playing so bad? It's because he set it to Never and nobody ever rested.

Clay Dreslough
06-05-2007, 02:31 PM
If you don't rest players when it says they need rest, they DON'T Play at 100%. Remember wheN Dave the Man kept posting asking why all his guys were playing so bad? It's because he set it to Never and nobody ever rested.Correct. Mogul also simulates the bumps and bruises that don't add up to an "injury" and creates player fatigue that affects performance.

I'm adding a '(tired)' indicator to the left of each player's name in the lineup screen. More significant changes (like in the Scouting Report) are on the back burner for now.

Clay

Edit: here's the text I'm adding to the help file:

Player Rest
Some position players require days off in order to perform at their best. Players that could use a day off will show (tired) to the left of the name. For players that are more fatigued, the word (sore) will be displayed. To have the computer manager automatically rest players in your starting lineup, change the setting for 'Give Days Off' in the lower right-hand corner of the League Editor.

FRENCHREDSOX
06-05-2007, 02:34 PM
Correct

I'm adding a '(tired)' indicator to the left of each player's name in the lineup screen.

Clay

This I love!! thanks ....:D :D :D ("pain in the ***" question :o --indicator will it be numeric or slider??)

HoustonGM
06-05-2007, 02:41 PM
The way he siad "a '(tired)' indicator" seems to me that it will just be a simple (tired) mark.

FRENCHREDSOX
06-05-2007, 02:47 PM
The way he siad "a '(tired)' indicator" seems to me that it will just be a simple (tired) mark.

I "love" when you anwer for Clay (especially when he is still on lol) :)

makes me wonder why I ask questions ...

HoustonGM
06-05-2007, 03:22 PM
I "love" when you anwer for Clay (especially when he is still on lol) :)

makes me wonder why I ask questions ...
Just saying what I thought...

michaelg123789
06-05-2007, 03:25 PM
lol

jcbarr
06-05-2007, 03:25 PM
I'm with Houston on this one, that's why I didn't posted, he said he was going to put a (tired) indicator...I was pretty sure that one spoke for itself :)

Rongar
06-05-2007, 05:40 PM
other than pitcher's does it say if position players need a rest on thier scouting report? I haven't noticed this.

In bm2008' s help columns we are advised to rest our players when we can, it being stated that "only players with a health rating of 90, or more, don't need days off"

ohms_law
06-05-2007, 06:04 PM
Awesome!
:)

bjohn13
06-06-2007, 03:01 PM
This is awesome, Clay. It appears as if I'm upgrading to '08 in the near future.

FRENCHREDSOX
06-06-2007, 07:06 PM
This is awesome, Clay. It appears as if I'm upgrading to '08 in the near future.

do it befor 09 comes out ;)

bjohn13
06-06-2007, 07:29 PM
do it befor 09 comes out ;)

lol...half my problem is that I bought '07 about a week before '08 came out:)

This was after spending about 5 very happy years with STB'03.