View Full Version : "Sort Minors" and "Sort All"
Royals24
08-16-2007, 11:57 PM
what exactly do these functions do? for the life of me i can not figure out any sort of formula that it follows besides just trying to fit everyone into as lof of a level as possible.. does the game hate AA and AAA? why even include these features if they are so useless..
please help me out, i just want to know what the computer does when i click on "sort minors" or "sort all"
how does it decide who to put where?
HoustonGM
08-17-2007, 12:38 AM
It uses the same functinos that it decides where to put its players. It uses many different things to make its decisions - position, age, overall rating, peak rating ,individual ratings, etc. There's no way anybody could really explain how it does it. It could use some tweaking though.
Royals24
08-17-2007, 12:44 AM
it sucks.
lol, i absolutely love this game, but yeah, this feature blows as it currently is.. i wish there was a way i could type in the minimum a player needs to be overall to be in a certain level and then have it sort them into that, for instance, <50 = R, 50-60 = A, 60-70 = AA, >70 = AAA
that would be awesome
HoustonGM
08-17-2007, 12:47 AM
Well, the auto-sort for drafted players is horrible. Until the next spring training, it puts the majority of draftees in AAA, even when they should be in R. That issue has been brought up MANY times before, and I really hope it gets dealt with soon...
ohms_law
08-17-2007, 01:43 AM
Auto sort is awesome, I use it constantly.
If you use auto-sort and your team has problems, then you're obviously a second rate GM.
lol
;)
Dwright5
08-17-2007, 02:54 PM
Autosort is terrible. I had a pitcher, who i posted in another topic that got 900 saves. He was drafted, went to rookie ball for the rest of the year. He spent the next full year in rookie, did well and I moved him to A. When I autosorted they sent him back to rookie ball. As he moved up, year by year, to AAA, he was doing well at every level. Still the computer autosort would send him to A or rookie ball. Once I put him in the bigs he was still autosorted to AAA. By then I knew autosort was worthless, I just wanted to see if it would demote him after a whole year as a major league closer.
ohms_law
08-17-2007, 03:20 PM
He was too young. It's not only possible, but actually somewhat normal for real major league teams to rush pitchers in the manner you talked about above. Generally, doing so leads to shorter careers, however. The auto-sort was doing the right thing in that example, you simply overruled it and were lucky enough that he didn't have any major injuries as a result.
HoustonGM
08-17-2007, 03:39 PM
The Auto-Sort does leave players in Rookie ball far too long. In real life, most players spend their first season and some players spend their first two seasons there, but generally, everyone's in at least Low-A in real life by their third year. In Mogul, guys stay in Rookie for 3-4 years. (After spending their first year in AAA :p)
ohms_law
08-17-2007, 03:48 PM
Sometimes, yea. The minor league levels aren't directly analogous to real life minor league levels, though. There's no Short-A leagues or winter ball, for instance. In real life, there are several "rookie leagues", and players often will go from one to another during the year. In Mogul, a "rookie league" schedule length (in terms of the number of games played) is realistic, yet the season for all levels runs from April to September.
In other words, don't read too much into the minor league levels. It's exactly the same thing as the minor league stats. Their not actually "real", their just there to give you some guidelines on the players performance and ratings development.
After spending their first year in AAA
This is a completely separate issue however, as has been discussed elsewhere. It's not related to this discussion, aside from the fact that it affects minor league players.
Royals24
08-17-2007, 06:05 PM
so, since i'm a 2nd rate GM ;-), i have a question for all the real good GMs out there.. am i better served using auto-sort or should i follow the path i generally follow? (exceptions are made based on age / performance)
first year draftees go to Rookie ball
2nd year players go to A
3rd year, either repeat A, split between A and AA or straight to AA
4th year everyone is in their 1st or 2nd year of AA
5th year is either first year of AAA split between AA & AAA or 2nd year of AA
6th year is either last year of AAA or first year of AAA
7th year is last year of AAA as a true - regular moving prospect
8th year and beyond is either spent in AAA developing further, or in the ML
this basically puts players who are 16 in the bigs at 23, 17 at 24, 18 at 25, etc. i think this is somewhat slow however, and tend to rush my superstars
first year in rookie ball, then AA in 2nd year, AAA in 3rd year, that puts 16 year olds in the bigs at 19, 17 year olds at 20, and 18 year olds at 21, fairly realistic, IMO (look at rookies like Billy Butler, not an all time great like Ken Griffey Jr. or Mike Schmidt, who were up at 19, but he was fast tracked and hitting 4th for a big league club at 21 years old.
just my thoughts, sorry this is long, anyone else have an opinion on my methods? how can i improve?
BubbaDrew
08-17-2007, 06:39 PM
I've never onced drafted a 16 year old.
ohms_law
08-17-2007, 06:56 PM
In terms of minor leaguers, I generally think that the auto sort handles their minor league placement best (aside from it's recent placement of current season draftees into AAA, as alluded to above).
Honestly, I don't pay that much attention to it. The way I usually play, I auto-sort everyone and when their ready to make a ML appearance, they do. Therefore, I'm probably not the guy to ask for advice on how to manually manage the situation. However, I do know that the AI rarely pushes any player to make ML appearances (aside from September call-ups) before their 25. It seems to me that my players tend to have longer, more successful careers by allowing the auto-sort to manage their progression.
The real way to test all of this out is to simulate through several seasons with the same saved game. Simulating three 10 year seasons allowing the AI to manage things completely (sim multiple seasons) would create a baseline. From there, simulate three times completely making your own decisions, and compare the results. If you can beat the AI, you're obviously on to something.
That sort fo testing could be very valuable to the game as a whole anyway. With some good detail on all of the results, it'd be possible for Clay to improve the AI some regardless of the fact that you could beat the AI or not.
Royals24
08-17-2007, 07:11 PM
I've never onced drafted a 16 year old.
as a rule?
why not? i love going for the younger players..
Rongar
08-17-2007, 07:42 PM
as a rule?
why not? i love going for the younger players..
Aren't they still in school?
Royals24
08-17-2007, 07:43 PM
Aren't they still in school?
no.. in BBM it says the were in H.S. for 13, 14, 15, 16.. kinda weird, but i like it
BINGLEBOP
08-17-2007, 07:44 PM
Didn't Jeremy Bonderman End Up Graduating A Year Early In High School, Or Something Along Those Lines To Be Eligible For The Draft Early? It Would Be Reasonable To Expect That Somebody Would Be 16 During Their Junior Year Of High School. However, There Are Times When I See Too Many 16 Year Olds In The Draft.
Royals24
08-17-2007, 07:51 PM
Didn't Jeremy Bonderman End Up Graduating A Year Early In High School, Or Something Along Those Lines To Be Eligible For The Draft Early? It Would Be Reasonable To Expect That Somebody Would Be 16 During Their Junior Year Of High School. However, There Are Times When I See Too Many 16 Year Olds In The Draft.
he didn't graduate from H.S. he failed like 6th grade or something, and so was old enough to be eligible for the draft after his junior year.. he was drafted and signed with the Tigers without completing high school and so he got his G.E.D. while he was in the minors with the Tigers.
BINGLEBOP
08-17-2007, 07:57 PM
That's It. Thank You.
BubbaDrew
08-17-2007, 09:38 PM
as a rule?
why not? i love going for the younger players..
I've never seen one! haha i've only seen 17 and up.
Dwright5
08-18-2007, 01:53 AM
The problem with autosort is I've seen guys ratings stall or diminish if they're left in the low minors for too long. With my scouting at +/- 1 I saw a players max rating go from 80 to 75 when he stayed in A ball and up to 85 when I moved him to AAA and his stats were good.
ohms_law
08-18-2007, 02:00 AM
That's where proper management of your overall roster comes in. The auto-sort doesn't do that as long as you don't overload your minor league system. In other words, you should never have more than 4 players at any single primary position in your minor league system at the same time. On top of that, the players who do play the same position should have some separation both in terms of age and skill. If you manage this correctly, you'll never see that sort of thing happen.
Royals24
08-18-2007, 02:49 AM
That's where proper management of your overall roster comes in. The auto-sort doesn't do that as long as you don't overload your minor league system. In other words, you should never have more than 4 players at any single primary position in your minor league system at the same time. On top of that, the players who do play the same position should have some separation both in terms of age and skill. If you manage this correctly, you'll never see that sort of thing happen.
thats stupid and unrealistic.. teams are almost ALWAYS stacked at certain positions.. usually because their scouts are best at scouting those positions.. the team i follow, the Royals have 3 really good middle infielders in low A Ball so they have to rotate between SS 2B and 3B.. does this hinder their development? possibly it does, slightly.. but are they all going to hit anyway?
no way.
ohms_law
08-18-2007, 03:52 AM
uh huh.
The Royals sure do know what their doing when it comes to minor league development. Man, they always have such hot prospects playing on their team... Every team should emulate the Royals!
:rolleyes:
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