PDA

View Full Version : set manager preferences?



plegregil
08-28-2001, 12:38 PM
I'm sure this has been mentioned, but I'm new to the boards, so here goes... I'd like to see a feature that will allow us to set some manager settings... such as:

1) Tendency to yank a pitcher and go to the pen
2) Steal tendencies (some teams are built for speed)
3) Workload (Pitch counts, preference in the bullpen)
4) Pinch Hit preference (who's the first bat off the bench)
5) LHP/RHP lineups

And I'm sure you all have other things to add... I'm just trying to see if this is possible.

:)

marc
08-28-2001, 02:38 PM
This is something, That I do not want to see.

I am interested in being the GM/Owner of the team,
and not the Manager.

If it is an option, then I feel that the teams that do take the option to set their manager profile, would have an advantage.
so, lets keep this out of the game.

nevets72
08-28-2001, 02:49 PM
I agree that setting manager controls would not be along the game motives, but if we could hire and fire different managers that would be a GM role and give control over management styles.

There should then be a penalty for a mid-season fire, and the manager salary should hit the P&L so it would be more of a GM type decision.

mikeh5
09-22-2001, 07:47 PM
I understand the difference between GM and Manager, but where do we draw the line in this game? Although technically most of the decisions are GM decisions, we are making some of the manager's decisions already by being able to set the standard batting lineup, defense, and pitching rotation and roles.

Given that we already have the flexibility to make these decisions, I would also like the ability to set LHP/RHP lineups, etc. If people don't want this flexibility, maybe we as GM's should only be able to determine who's on the major league roster and who's in the minors and let the computer decide the lineup, defense, and rotation at all times (if that happens, then I really like the idea of being able to hire/fire different types of managers with implactions to P&L).

takaplan
09-22-2001, 09:27 PM
There is nothing in the game that distinguishes righties from lefties. Clay said that buying twice the amount of stats to cover vs. LHP and vs. RHP would be too expensive. So you could go with an all righty lineup or an all lefty lineup and it wouldn't make a difference.

mikeh5
09-23-2001, 01:13 AM
I kind of figured the game didn't differentiate between lefties and righties since none of the player cards reference this information. Although this may be how the game is today, I don't think that's the right way to run the game. A major part of running a team is having the right mix of lefties and righties (batters and pitchers). Not accounting for this is a glaring flaw in the game that makes the game less than realistic, in my opinion.

takaplan
09-23-2001, 10:03 AM
It does make a difference, but many people don't even realize it. Besides, I would rather pay $5 for a team with no lefty/righty stats then have to pay $10 for lefty/righty stats.

Tom

christoph
09-23-2001, 05:16 PM
Originally posted by nevets72
I agree that setting manager controls would not be along the game motives, but if we could hire and fire different managers that would be a GM role and give control over management styles.

There should then be a penalty for a mid-season fire, and the manager salary should hit the P&L so it would be more of a GM type decision.

How do you think hiring/firing managers would help? Would their be a pool of managers with different ratings and tendencies to choose from? While I like the idea, I am not sure how it could be put into practice.

christoph
09-23-2001, 05:20 PM
What I would really like to see is an expanded roster so that the bullpen is larger and more flexible than it currently is and the bench deeper. I also think that managers should have some latitude in calling players up from AAA in case of injuries.

Slugger222
09-23-2001, 06:09 PM
The sims do not create the perfect PBP, but it's close enough to enjoy if you read it. The players perform - or don't - pretty close to real ball, and the better teams win more. What more do you want?

Remember, this game is designed to simulate being a GM. The PBP is gravy.

Personally, I think that adding LvR would only introduce some unrealistic player choices. That is what I've seen in other games that I've been in.

Most game managers end up reverse engineering their teams to get advantages. Here, things are generic enough that you really get no advantage by doing that. But, you do need to have enough baseball savy to find some gems in the rough, or just get plain lucky with talent that springs from no where.

In short, it's great the way it is.......

Clay Dreslough
09-23-2001, 11:44 PM
The CD-ROM game does have 15 different manager settings. If you haven't played the CD-ROM, you really should buy it (and help us earn money to keep working on Baseball Mogul Online).

Seriously though, you can also just download the CD-ROM demo if you want to see the list of Manager Settings.

As for Lefty/Righty, I have wanted to add them for some time, but it's a lot of work, and I've seen it done badly in other games. In fact James and I worked on ESPN Baseball Tonight and Tony La Russa 3 -- two games that handled this area decently, but imperfectly.

In any case, L/R stats are at the top of the list of major features, but our focus now is on minor features and bugs that will make the online game run as smoothly as possible.

Clay

Farsight
09-24-2001, 05:00 AM
Manager settings would be nice, but actual managers to hire & fire would ROCK! :)

I wouldn't care about having any control over the actual lineups, if I had control over hiring/firing managers... Heck, I think having managers would make me feel like more of a GM than setting ticket prices. etc...

There could be a pool of managers, hired like free agent players, and a few new ones would appear each year... they could have stats like:

Teaching (important for young teams)
Aggressiveness (base stealing / hit & run / etc)
Roster Changes (how quick they remove pitchers, how much they'll platoon & rest players, etc)
Player Evaluating (how well they decide which player is the best choice for each role, kinda' like scouting)

seems like a fun & realistic addition to me... any other opinions? Clay? :)

bballwiz
09-24-2001, 08:22 AM
That would be great! that way I could fire the manager at the end of year if the teams not playing good even if it's my fault:D

faulk28
09-24-2001, 11:26 AM
that would be great...but would that be part of your costs, therefore making it more difficult to get better players.

GFlook
09-26-2001, 02:10 AM
I think the manager role is excellent, Well, as for cutting costs, that part of the game. Hire a better manager win more games with less team