Imgran
10-09-2007, 04:47 PM
Mogul is right on the verge of being what it thinks it already is -- a game where you can come in, play and own a team, and control it totally.
The flaw I see is that instead of owning the team, for all purposes you ARE the team. As in, you know, not being the owner but being sort of a living embodiment of the entire FO. That's at least as good as it is bad, but I think there's room for a little more play and a much deeper game if you just take one half step backward from that
I like the idea of creating a whole new level of play where you take over a team to start with but you personally have opportunities to earn (or lose) personal owner-only money based on your decisions, sell the team, purchase a team or an expansion franchise (no more than one franchise per owner please!), or just sink money in a team and keep it winning even though it can't really gross enough to fund its roster.
So basically you'd come in as the owner if whatever team you started with and with a base "fortune" and your decisions to line your own personal wallet with your franchise, or field a winner, would be your own.
It could also, if done right, fix one of the more glaring flaws that's in Mogul right now, which is inadequate handling of expansions other than the ones history demands of you.
Allowing you, as an owner, to purchase an expansion squad, would clear away some of the awkwardness that can come with wanting to expand beyond the current 30 major league teams, and would actually make the Expansion Draft a real factor in expanding the league like it was always supposed to be. It creates an actual reason to bring it in even when you're making your own teams, which right now is not there.
Hey, if it plugs a hole in the game while adding a whole new dimension of play, an idea can't be all bad right?
The flaw I see is that instead of owning the team, for all purposes you ARE the team. As in, you know, not being the owner but being sort of a living embodiment of the entire FO. That's at least as good as it is bad, but I think there's room for a little more play and a much deeper game if you just take one half step backward from that
I like the idea of creating a whole new level of play where you take over a team to start with but you personally have opportunities to earn (or lose) personal owner-only money based on your decisions, sell the team, purchase a team or an expansion franchise (no more than one franchise per owner please!), or just sink money in a team and keep it winning even though it can't really gross enough to fund its roster.
So basically you'd come in as the owner if whatever team you started with and with a base "fortune" and your decisions to line your own personal wallet with your franchise, or field a winner, would be your own.
It could also, if done right, fix one of the more glaring flaws that's in Mogul right now, which is inadequate handling of expansions other than the ones history demands of you.
Allowing you, as an owner, to purchase an expansion squad, would clear away some of the awkwardness that can come with wanting to expand beyond the current 30 major league teams, and would actually make the Expansion Draft a real factor in expanding the league like it was always supposed to be. It creates an actual reason to bring it in even when you're making your own teams, which right now is not there.
Hey, if it plugs a hole in the game while adding a whole new dimension of play, an idea can't be all bad right?