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BBMogulLover21
11-15-2007, 03:18 PM
I was wondering what is everyone's house rules? Just wondering so that I can think of newer ideas... I dont do the finance revenue which some people do because I do equalized leagues so that even the small market teams have a chance.

Alloutwar
11-15-2007, 04:50 PM
Not too many house rules for me...I left cities as normal, so I HAD to institute a revenue sharing system and adjust cash for teams, after 6 seasons playing...the same teams top their division every year (including mine).

I try not to take advantage of AI trade weaknesses (trading many players for one good one, trading players for cash, trading injured players), and I try to stick with the 40-man roster rules (if my major league guy can't play for 5 days, I dont option him to AAA or put him on the DL).

I don't sign free agents the first day they're available...I usually wait a week, and make one offer, then sim a day. I don't use the cheap "keep offering the same amount" option, that they eventually agree to. I only sign one or two free agents, then wait for Feb or March, when their prices come down.

One cheat I DO use, is if I am taking over a really small market team (~$30mil payroll), when my guys come up for arbitration, I will reload the game over and over to find the optimum arbitration price. It's cheap, but a) I'm poor, and b) arbitration isn't one-or-the other in real life; its the balance. I'm simply finding that balance. :)

Other than that, to make things interesting I will occasionally force trade a guy or two that the Yankees or some other top team has held in AAA into their late-20's or 30s, to a small market team (not mine) that is struggling and could use him. My cheap version of a Rule 5 draft, I guess. I will also force a trade occassionally when the AI has been particularly stupid - (signing 2 top-payroll second basemen, for instance,) and is letting top-shelf players waste away on the bench. I'm attempting to help those weaker teams compete...but it's not working out perfectly yet.

JayC
11-15-2007, 06:11 PM
b) arbitration isn't one-or-the other in real life; its the balance.
Well, if by "the balance" you mean which of the two choices is seen as fitting closest to what the rest of the players in the league with similar ability and service time... but it is "one-or-the other." :)

Anyway, my free agent rules go something like this: I don't sign anybody on the first day, and sim at least three days between signings. If the free agent list says that a player is already negotiating with a team, I have to either accept his initial terms or let him go.

When it comes to trades I don't use anything specific, just sort of a "smell test." If the deal doesn't seem fair and like something that might happen in real life, I don't do it. I also don't trade away or for any players who was drafted within the past year.

And of course, I do revenue sharing and luxury tax each season.

brvn52
11-15-2007, 07:43 PM
I HAD to institute a revenue sharing system and adjust cash for teams, after 6 seasons playing

How did you institute a revenue sharing system?

YEAH DAAAAWG
11-15-2007, 09:08 PM
I use OldFatGuy's FA/Resigning rules.

http://sportsmogul.com/vbulletin2/showthread.php?t=155640

Otherwise, I try not to take the highest peak guy in each round of the draft, because there are often high 80 to 90 peaks in almost every round of the draft. I generally try to make trades that are fair for both teams.

Alloutwar
11-15-2007, 09:09 PM
I think I used that guy's spreadsheet - JayC's. It's in this forum...somewhere...great tool, hats off.

There are a few options like it, but basically you take everyone's cash and revenue, put it thru a spreadsheet calculation, and adjust their cash on hand accordingly. Typically it is done after the world series ends - right after that ultra-fast arbitration/sign/release day.

HoustonGM
11-15-2007, 09:31 PM
Here's the revenue sharing thread (http://forum.sportsmogul.com/showthread.php?t=150152).

Keith L
11-16-2007, 09:03 AM
I hate house rules. My perspective is if the player has to restrict their behavior to make it "fair" for the computer, then why even bother playing.

BBMogulLover21
11-16-2007, 01:23 PM
Okay you guys I been playing BB Mogul since BB Mogul 1997 which I believe was the very first BBM game ever... correct me if Im wrong.. so this is going to sound like a very noobish question... I keep hearing people saying that they offer a contract to someone on the FA pool and if they say no you wait 2 or 3 days more and offer another offer... I never knew I can technically do that... well of course I know you can but my question is lets say I offer something that they are close to liking will it say on the bottom "so and so is close to signing a contract with my team" I always kept negotiating that same moment until we find something we agree on.. I thought if I keep waiting the offer just always stays the same. Hope you all understand me. Basically I didnt know I can be close to an offer and wait a couple days and the screen that says who they are close to signing with would be my team always thought the player remains the same offer if I dont continue.

Keith L
11-16-2007, 01:36 PM
If you offer a contract and the player wants more, you can break off negotiations but that won't show you as close to signing an agreement with the player. The player also won't adjust their offer downwards towards yours... with the exception that all FAs who sit unsigned do adjust downward in general, but not as part of any specific negotiation process.

I think other people are saying it in the context that they don't go out and try to sign all the FAs at once since you can do that without the AI having a chance at all to sign anyone at all.

I hope I understood your question properly.