View Full Version : owning multiple teams and stacking
plegregil
08-30-2001, 03:36 PM
user 'hall' did this is FastSim 41... he was the Yankees and the Blue Jays, and then he ditched ownership of the Yankees...
This RUINS the league. I'm gonna stay in, hoping you guys boot this user and set the trades back and let someone new take over those teams.
I'm sorry to continually post about this, but it's difficult to play through a season when someone does this. It takes the fun out of it.
Thanks!
I just saw the same thing happen in one of the leagues I was in. It does make playing hard. With our own leagues will we be able to manage this problem ourself ?
kohut
08-30-2001, 07:05 PM
I have the best example of someone cheating. I was in a league a long time ago as the NYY and the Angels and Royals were available the next day I wanted to make an offer and the Royals were in debt 9999 points and the Angels were up 9999 points. The trade with all the Royals best players plus all the cash for nothing. Some people are just so stupid.
daedalus
08-31-2001, 12:24 AM
Originally posted by plegregil
user 'hall' did this is FastSim 41... he was the Yankees and the Blue Jays, and then he ditched ownership of the Yankees...
This RUINS the league. I'm gonna stay in, hoping you guys boot this user and set the trades back and let someone new take over those teams.
I'm sorry to continually post about this, but it's difficult to play through a season when someone does this. It takes the fun out of it.
Thanks!
You shouldn't apologize, dude. Letting the admins know these things in a calm and reasonable manner like this helps ALL of us since it helps to weed out these idiotic people and let us enjoy this game [I'm having a blast, heh heh]. Good job with your patience! :)
plegregil
08-31-2001, 11:41 AM
OK, here are some more...
FastSim 41 Colorado owner 'abe'
FastSim 42 Oakland owner 'jdub'
Oakland is at like 546 of 172 budget. Now when those guys become free agents, OAK can't resign any of them. OAK will be ruined for years...
Is there any way to tweak the AI on the CPU controlled teams to at least block guys from raping the CPU owned teams of players like Griffey, Dye, etc.? instead of allowing the 15 for 2 trades, have a ranking system set up.
For example, Griffey is a tier 1 player. Therefore, he can only be traded if another tier 1 player (who fills a need for CIN) or three (3) tier 2 players are included...
Let's say Boston wanted Griffey.
They could either deal one of their tier 1 players (Nomar, Pedro, Manny), or three of their tier 3 players (Varitek, Everett, Lowe, Nixon).
So you could deal any of the big 3 straight up for Griffey, or any mix of 3 of the tier2 guys.
This way, you can't just sign a bunch of FA's and trade them all to CIN and have CIN accept it just because those junk players fill needs for CIN.
This brings about the question of "how do you determine who's tier1, tier2, etc.?"
Well, here's my suggestion... I assigned a rating of points per letter grade for everyone on my team...
A+ 15
A 13
A- 11
B+ 9
B 8
B- 7
C+ 6
C 5
C- 4
D+ 3
D 2
D- 1
F 0
I weighted the grades for position (Catchers, SS's, 2B's and CF's got more weight on the DEF grades, 1B, LF, DH got more weight on Power, etc.)... Pitching the same thing... relievers get more weight on the power rating, while starters get some more on stamina and control.
You get some whacky numbers, like in the 200 range for the best players... but that's a way to rate them...
Prospects can be used here too... you can use an age factor somehow... add 20 points if the guy is 20 or under, add 15 points if he's 21-22, 10 if he's 23-25, and 5 if he's 26-28...
That way you allow room for growth.
It's just a thought, simple formulas, giving an overall rating, which you can use to 'tier-rank' the players... Using my weighting system, above 190 would be a Tier1, 160-190 would be Tier2, 140-160 Tier3 (less range because most of the players who were starters that I ran through this system fell in this range), and 120-140 Tier4, and then below 120 Tier5.
Tier1 are your superstars- Griffey, Kendall, Nomar, A-Rod...
Tier2 are your All-Star Caliber players- Lowe, Cameron, Biggio...
Tier3 are your 'solid-ML-starter' types- Brosius, Mueller, Goodwin...
Tier4 are your bench guys, cheap- Sojo, Meares...
Tier5 are the bums who fill space...
Just a thought, and I'd be glad to share my Excel Sheet with you guys if you'd like to see...
Thanks for listening... But these lop-sided trades are killing me... They are easy to do, as the CPU AI is easy to manipulate, I will admit, I got Barry Bonds in my FastSim 46 league quite easily... Just trial and error...
Also, you may want to put a limit on how many times you can propose to a team during a sim period... maybe 3 tries? then the team will say something like 'try again later, we aren't interested now'.
Thanks!
Particleman
08-31-2001, 05:42 PM
Hopefully, this will all disappear when the product finishes beta and goes live. Credit card numbers are a whole lot harder to get than new email accounts. If they only allow one account per credit card number or even if they don't people will think twice about paying 2x as much just to cheat.
Now that I think about it, they should just ask for ppls credit card numbers now, and just not charge yet. This way ppl can only get one account.
wbricks
09-01-2001, 11:30 AM
You all miss the point - this is a BETA and they want people to cheat. It's better to find out how people are cheating now and then fix those problems as much as possible before the game goes live.
The purpose of BETA is to break the game and fix those problems before you sell the game. In an online game, cheating is one of many ways a game can be broken.
kohut
09-01-2001, 02:25 PM
How do you fix a problem of people running two teams when people are purchasing the game? Disable Commisioner Mode? Thats silly. I am sure that they are aware people will cheat and its their choice oncec they pay x amount of dollars to obtain a copy of the game. I wish people would get over the talent for nothing trades. I got my 1st offer in probably 3 weeks yesterday and it was 3 crappy players for 20 points which I said no to. When it beecomes an online pay version there wont be computer ruun teams and if there is it would be for a short amount of time. If I am 4.99/month for one team I reserve the right to do anything ethical to make my team good. If that meanbs ripping off GM's or taking advantage of their low scouting spending to deal them talent they perceive as good for someone who is legitimately good thats my choice. There is no rule in MLB conduct that you can not rip off another GM or trade them talent for nothing to dump salary.
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