Lakeman
01-01-2008, 12:25 PM
I've been fascinated and slightly frustrated by the fact that all the baseball sim games of the last decade or so have forsaken complete play-by-play animation. Why is this?
My supposition has been that with the advent of realistic-looking arcade baseball games for Play Station, Wii, etc, the baseball sim creators have felt they needed to be on the cutting edge of animation to warrant adding PBP animation into their games. And because of the amount of time and money needed to make true-to-life animation sequences, this hasn't been viable to the smaller-time baseball sim makers.
Thing is, we're not competing with the arcade-type photo-realistic baseball games. Would nice, clean, smoothly animated simple play-by-play characters hitting, pitching, and fielding on a baseball diamond be too much of a risk? Would the loyal mogul fan base, or OOTP fan base be alienated?
I'm a long time fan of Earl Weaver Baseball I and II. Earl Weaver really kicked off both branches of baseball computer games: arcade and sim. It did both better than any other game of its time. But then both threads were ripped away from each other... you either got a really good arcade game or a really good sim. 18 years later, no one has hooked these two aspects back together. It's amazed the heck out of me no one has attempted to build this game.
When I was shopping for a new sim to finally replace Earl Weaver II, one of the things that appealed to me about Mogul was the pitcher-batter animation. It was simple, clean, and smoothly animated, but limited. But I figured, hey... if any sim franchise is going to animate everything eventually, it'll be Mogul because they already have begun the process with the pitcher and batter.
So what's stopping Mogul from going the Full Monty with animation? Lack of interest? Higher priorities? Assuming you're not going with photo-realism and are just extending the pitcher-batter animation that already exists to all the other fielders, would this be a huge undertaking of time and energy? I mean, it's been done already in IGI Ball (I Got It Baseball, by Eddie Dombrower). Admittedly IGI Ball is a tragically flawed and forgotten project... but the crisp simple animation works wonderfully.
I just think if Mogul was THE game to bring together the best of simming and simple-but-good animation, it would be releasing into the world a ground-breaking baseball sim, the first complete virtual baseball playing package in nearly 20 years.
Am I the lone voice in the wilderness on this issue? Is anyone with me?
My supposition has been that with the advent of realistic-looking arcade baseball games for Play Station, Wii, etc, the baseball sim creators have felt they needed to be on the cutting edge of animation to warrant adding PBP animation into their games. And because of the amount of time and money needed to make true-to-life animation sequences, this hasn't been viable to the smaller-time baseball sim makers.
Thing is, we're not competing with the arcade-type photo-realistic baseball games. Would nice, clean, smoothly animated simple play-by-play characters hitting, pitching, and fielding on a baseball diamond be too much of a risk? Would the loyal mogul fan base, or OOTP fan base be alienated?
I'm a long time fan of Earl Weaver Baseball I and II. Earl Weaver really kicked off both branches of baseball computer games: arcade and sim. It did both better than any other game of its time. But then both threads were ripped away from each other... you either got a really good arcade game or a really good sim. 18 years later, no one has hooked these two aspects back together. It's amazed the heck out of me no one has attempted to build this game.
When I was shopping for a new sim to finally replace Earl Weaver II, one of the things that appealed to me about Mogul was the pitcher-batter animation. It was simple, clean, and smoothly animated, but limited. But I figured, hey... if any sim franchise is going to animate everything eventually, it'll be Mogul because they already have begun the process with the pitcher and batter.
So what's stopping Mogul from going the Full Monty with animation? Lack of interest? Higher priorities? Assuming you're not going with photo-realism and are just extending the pitcher-batter animation that already exists to all the other fielders, would this be a huge undertaking of time and energy? I mean, it's been done already in IGI Ball (I Got It Baseball, by Eddie Dombrower). Admittedly IGI Ball is a tragically flawed and forgotten project... but the crisp simple animation works wonderfully.
I just think if Mogul was THE game to bring together the best of simming and simple-but-good animation, it would be releasing into the world a ground-breaking baseball sim, the first complete virtual baseball playing package in nearly 20 years.
Am I the lone voice in the wilderness on this issue? Is anyone with me?