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Dallas24
01-04-2008, 08:53 PM
Hey guys,

I have my medical staff set to 2 overall & still, I can't play more than 4-5 games without an injury or more! I had it lower the prior season, then realized why I was having such injury issue, or so I thought.

I mean there are 40 games missed here, 135 there, 7 here, 12 there - any advice ?

Thanks!

Dallas24
01-05-2008, 01:37 AM
Thanks but how do I go about doing that ? So far, all I have seen is in the Budget Window>Medical; I don't know where else to do what you say. I just lost 2 of my 5 starters in the same week !

Thanks & me being a Dodger fan, also hate the Yanks!

HoustonGM
01-05-2008, 03:17 AM
League Settings

Dallas24
01-05-2008, 10:06 AM
Thanks & I am in League Settings & both Injury Frequency & everity, they are both @ +0%; what seeting would be best for these ? Having never played this game, I don't know.

While on this, on the same page, under Team Info, my Farm System & Scotuing are both set to A, but under Budget>Expenses, both these two are set to 6th; does A in one page & 6th in another sound right ? They seem contradictory.

Thanks very much, as I losdt 2 starting pitchers to season ending injuries last season & another for a 1/4th of the season. Granted, I don't want it so that there are no inuuries, as that would not be real, but havinhg said that, what is going on now is not very real either.

HoustonGM
01-05-2008, 02:15 PM
Thanks & I am in League Settings & both Injury Frequency & everity, they are both @ +0%; what seeting would be best for these ? Having never played this game, I don't know.
0% is actually slightly less injuries than in real life, overall. Past versions (correcte din 10.32 i think), had a huge disparity in the difference between a good and a bad medical staff, which led to some teams bein ijnury-free and other teams being wrecked. In the new patches, there's a slider t adjust how much the medical staff affects injuries.

Dallas24
01-05-2008, 03:02 PM
Thanks again & if I may, what is yours set at & are your season's collective inmjures close to real life ? Because @ 0%, I have 2 starers still on IR & 1 who finally got back at season's end. Yes it happens to some terms, but on average, this is greatly exagerated, to my dismay:(
Thanks Houston

HoustonGM
01-05-2008, 03:04 PM
I have at 0%, and yeah,for the most part, injuries are close to real life.

Reade
01-05-2008, 05:32 PM
Dallas24 I also got frustrated with the injuries, not so much how many but how long they were hurt. I've moved freq to -10% and severity to -20%. I still get 3, 4, 5 guys injured at one time but don't get many 100 day or 200 day injuries. I found that if I moved the severity to -30% or lower nobody really got hurt for more than 25 days, at least no one on my team did

Dallas24
01-06-2008, 01:26 PM
Reade, thanks & I am going to set up as you did as that sounds about what I am looking for. Thanks again !

snapper
01-07-2008, 12:14 PM
Anyone notice that injuries seem to be very correlated?

I'll get some seasons where there is just one after another season ending injury, often in September, regardless of injury rating.

It seems like something is wrong with the random number generator.

Generally I think the # of injuries is OK, but some years just go wacky and I have to reload.

lkcostas
01-07-2008, 06:16 PM
I generally dump any player who's health rating falls below the mid 80's and keep my spending on medical very high - top 5 at least.

Could be your guys aren't getting enough rest? I have the "rest always" option set. Interestingly, in the current season I'm playing game-by-game in one-pitch mode, I'm like 120 games into the season and there's been one ironman who's never been injured, and never had a day off for being tired. Firstbase you say? No - catcher

mflournoy
01-08-2008, 01:35 PM
Hey, in my last season I lost four of my starting pitchers to season ending injury in the same week. It was infuriating and hilarious at the same time. It happens...

snapper
01-08-2008, 03:50 PM
Hey, in my last season I lost four of my starting pitchers to season ending injury in the same week. It was infuriating and hilarious at the same time. It happens...

Actually, I don't think that has ever happened.

iklinck
01-08-2008, 03:56 PM
Sometimes I wonder who has a longer career expectancy: My left fielder, or a Spinal Tap drummer...

Ian

ohms_law
01-09-2008, 05:39 AM
Actually, I don't think that has ever happened.

ninteen seventy... nine? Kansas City Royals. Not exactly sure about the year. I'll have to look it up when I get home.

Dallas24
01-09-2008, 01:42 PM
DAYUM this is frustrating!
I simmed an entire season last night, a week at a time, & I could not go m ore than 2 weeks without a lenghty injury! I had 3 SP's on the DL most of the season off & on, as well as position players!
And it was usually 1 week, reset my line up, next week, reset my lineup, thru the entire season.
What is wrong with this game ?!

lkcostas
01-09-2008, 02:47 PM
Sometimes I wonder who has a longer career expectancy: My left fielder, or a Spinal Tap drummer...


Good one :D

JayC
01-09-2008, 04:39 PM
What is wrong with this game ?!
Just that it's pretty closely simulating real life?

Last time I looked at the real-life MLB DL compared to that in BM, in midseason last year, the average major league team had six players on the DL (there were 190 players league-wide). It's very rare in MLB for there to be a team with no players listed, and not uncommon for a team to have nine or 10.

HoustonGM
01-09-2008, 06:11 PM
The difference, of course, at the time, was that teams with low expenses in Medical were getting unrealistically hit with injuries, while high spending teams were unrealistically free of injury. That's been fixed for recent patches, with a League Setting adjustment added for how much the expenses affect the injuries.

Dallas24
01-09-2008, 07:13 PM
My medical staff is set to 1 now & still have all these injuries. I don't really recall a team that may have had 2-3 SP's all out at once. The #'s are deceiving as they can be for all players, benchwarmers, etc. not in any one starting staff & this happens year after year, even with adjustments I recently made to a -20 for Injuries & -30 for Severity.
Having said that, I don't want an unrealistic team with never an injury, but this is ridiculous!
I'll keep trying to find the settings that work for me.

gosensgo101
01-09-2008, 07:35 PM
My medical staff is set to 1 now & still have all these injuries. I don't really recall a team that may have had 2-3 SP's all out at once. The #'s are deceiving as they can be for all players, benchwarmers, etc. not in any one starting staff & this happens year after year, even with adjustments I recently made to a -20 for Injuries & -30 for Severity.
Having said that, I don't want an unrealistic team with never an injury, but this is ridiculous!
I'll keep trying to find the settings that work for me.Many teams have definately had 2-3 SPs out at once. 2 years a go, Halladay and Burnett both missed time, much of it overlaping each other. I believe Chacin and maybe others were hurt during some of this time too.

Look at the Yankees last year. Pavano was out for the year, many of their other starters were down to injury during the year. The Yankees used 10+ starters just in the first few months if I recall correctly.

lkcostas
01-09-2008, 07:37 PM
Well, you have to consider the injury ratings of the players too. I never draft or sign anyone whose injury rating isn't in the mid-80's or better.

HoustonGM
01-09-2008, 07:44 PM
Go into the League Editor - what is your team's Medical RATING?

gosensgo101
01-09-2008, 07:54 PM
Go into the League Editor - what is your team's Medical RATING?Good point. Just because you're first in spending doesn't mean you have the best rating. You have to stay in first place over the course of a few year (I'm not exactly sure how long it takes) to get the best rating.

JayC
01-09-2008, 08:57 PM
Look at the Yankees last year. Pavano was out for the year, many of their other starters were down to injury during the year. The Yankees used 10+ starters just in the first few months if I recall correctly.Yankees DL transactions, just in April last year (from http://mlb.mlb.com/mlb/transactions/index.jsp?c_id=mlb&year=2007&month=4).

New York Yankees
4/1/07
Placed RHP Chien-Ming Wang on the 15-day disabled list, retroactive to March 23, with a strained right hamstring; Placed RHP Jeff Karstens on the 15-day disabled list, retroactive to March 26, with a sore right elbow; Placed RHP Jose Veras on the 15-day disabled list, retroactive to March 23, recovering from right elbow bone chip removal; Placed RHP Humberto Sanchez on the 15-day disabled list, retroactive to March 23, with an inflamed elbow;

New York Yankees
4/15/07
Placed RHP Carl Pavano on the 15-day disabled list with right forearm stiffness and RHP Mike Mussina on the 15-day disabled list with a strained left hamstring;

4/29/07
New York Yankees
Placed RHP Jeff Karstens on the 15-day disabled list with a fractured right fibula;

Obviously the real-life Pavano would have the equivalent of a pretty low Health rating if he were a BM player, and probably Mussina would as well. But then there's Karstens... a kid, on the DL twice already including a season-ending injury the second time. The kind of thing that might prompt a BM player to complain that it's not realistic. :)

JayC
01-09-2008, 08:59 PM
Look at the Yankees last year. Pavano was out for the year, many of their other starters were down to injury during the year. The Yankees used 10+ starters just in the first few months if I recall correctly.Yankees DL transactions, just in April last year (from http://mlb.mlb.com/mlb/transactions/index.jsp?c_id=mlb&year=2007&month=4).

New York Yankees
4/1/07
Placed RHP Chien-Ming Wang on the 15-day disabled list, retroactive to March 23, with a strained right hamstring; Placed RHP Jeff Karstens on the 15-day disabled list, retroactive to March 26, with a sore right elbow; Placed RHP Jose Veras on the 15-day disabled list, retroactive to March 23, recovering from right elbow bone chip removal; Placed RHP Humberto Sanchez on the 15-day disabled list, retroactive to March 23, with an inflamed elbow;

New York Yankees
4/15/07
Placed RHP Carl Pavano on the 15-day disabled list with right forearm stiffness and RHP Mike Mussina on the 15-day disabled list with a strained left hamstring;

4/29/07
New York Yankees
Placed RHP Jeff Karstens on the 15-day disabled list with a fractured right fibula;

Obviously the real-life Pavano would have the equivalent of a pretty low Health rating if this was in BM, and probably the aging Mussina would as well. But then there's Karstens... a kid, on the DL twice already including a season-ending injury the second time. The kind of thing that might prompt a BM player to complain that it's not realistic. :)

Dallas24
01-09-2008, 09:03 PM
That's fine & you can Post all the stats you want, but they are one of what, 32 teams ? All I know, is my first 3-4 seasons have been way out of the norm for injuries, esp. in the starting staff.
Believe me, I have watched baseball for 40+ years & while this game is fun, it's also not close, with respect to the constant, severe injuries.

Dallas24
01-09-2008, 09:05 PM
Also, again you pick a handful of players, out of 600+! This game's injuries are not realistic - plain & simple.

JayC
01-09-2008, 09:29 PM
The reason for using a couple of teams as examples was simply in reply to this statement:

I don't really recall a team that may have had 2-3 SP's all out at once.
You didn't recall it; we provided a couple of examples to illustrate that it happens.

Not much else to say if your perception remains that the injury rate in the game is too high except what's already been said: lower the settings. As to what to lower them too, you should probably experiment yourself to find what suits you. Personally I use +10% because I've often compared the number of players on the DL in real life to the number in my simulations and found that what I had was always a little low (even with the +10 it is, but I don't want to hurt the small market teams too much).

Part of what's great about BM is that so much of it is configurable, so go with whatever level makes the game more enjoyable for you.

iklinck
01-09-2008, 11:14 PM
After 2007, as a Jays fan, I'm inclined to agree that the injury frequency in the game is unrealistic - real teams have a lot more. :p

Ian

Dallas24
01-10-2008, 01:00 AM
Thanks & I did recall what you wrote, what I don't recall is it being so widespread in MLB. I will, as I stated earlier, adjust the settings here & there to get a more realistic sense of injuries & severities. Again, I don't want an in jury-free team, but a bit closer to the real thing.
I guess my frustrations rise most due to it taking forever to sim an entire season, with so many injuries & lasting so long.
Thanks for the input & will let you know if & when I can ever find a nice compromise.
Oh, where I live, only DIal Up is available so it does take a good long time!

HoustonGM
01-10-2008, 01:28 AM
I don't have the thread on handy, but last year, as JayC mentioned earlier in thsi thread, he compared the number of players on the DL in real life to a Mogul game simmed up to the same point. He did this multiple times. And the Mogul numbers were right about in line, and often lower, than real life.

Now, as I said, the unrealism came from the discrepancy in medical ratings, which has been adjusted for recent patches. If your team's rating is low and you're playing on patch 10.31, you're going to see an unrealistically high amount of injuries. (Note: I'm talking the actual Medical Staff rating. You may be #1 in expenses, but the rating may not have yet risen)

snapper
01-10-2008, 03:44 PM
I don't have the thread on handy, but last year, as JayC mentioned earlier in thsi thread, he compared the number of players on the DL in real life to a Mogul game simmed up to the same point. He did this multiple times. And the Mogul numbers were right about in line, and often lower, than real life.

Now, as I said, the unrealism came from the discrepancy in medical ratings, which has been adjusted for recent patches. If your team's rating is low and you're playing on patch 10.31, you're going to see an unrealistically high amount of injuries. (Note: I'm talking the actual Medical Staff rating. You may be #1 in expenses, but the rating may not have yet risen)

I think it's partially this, and partially something else.

I definitely get more injuries with a rebuilding team than witha dynasty where I have high medical spending for a few years.

But, I also get weird strings of injuries, or a whole season basically injury free, even within dynasty teams. The average # of injuries maybe right, but the distribution is skewed.

I thing injuries are correlated somehow in the game.

I also think the average injury is too long. There should be more 15-45 day injuries, and fewer 100+ stints.