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plegregil
08-31-2001, 11:43 AM
Is there any way to tweak the AI on the CPU controlled teams to at least block guys from raping the CPU owned teams of players like Griffey, Dye, etc.? Instead of allowing the 15 for 2 trades, have a ranking system set up.

For example, Griffey is a tier 1 player. Therefore, he can only be traded if another tier 1 player (who fills a need for CIN) or three (3) tier 2 players are included...

Let's say Boston wanted Griffey.

They could either deal one of their tier 1 players (Nomar, Pedro, Manny), or three of their tier 3 players (Varitek, Everett, Lowe, Nixon).

So you could deal any of the big 3 straight up for Griffey, or any mix of 3 of the tier2 guys. You could even do a deal with two Tier2 guys, and 3 tier3 guys, provided the tier3 guys were all under 25 or something...

This way, you can't just sign a bunch of FA's and trade them all to CIN and have CIN accept it just because those junk players fill needs for CIN.

This brings about the question of "how do you determine who's tier1, tier2, etc.?"

Well, here's my suggestion... I assigned a rating of points per letter grade for everyone on my team...

A+ 15
A 13
A- 11
B+ 9
B 8
B- 7
C+ 6
C 5
C- 4
D+ 3
D 2
D- 1
F 0

I weighted the grades for position (Catchers, SS's, 2B's and CF's got more weight on the DEF grades, 1B, LF, DH got more weight on Power, etc.)... Pitching the same thing... relievers get more weight on the power rating, while starters get some more on stamina and control.

You get some whacky numbers, like in the 200 range for the best players... but that's a way to rate them...

Prospects can be used here too... you can use an age factor somehow... add 20 points if the guy is 20 or under, add 15 points if he's 21-22, 10 if he's 23-25, and 5 if he's 26-28...

That way you allow room for growth.

It's just a thought, simple formulas, giving an overall rating, which you can use to 'tier-rank' the players... Using my weighting system, above 190 would be a Tier1, 160-190 would be Tier2, 140-160 Tier3 (less range because most of the players who were starters that I ran through this system fell in this range), and 120-140 Tier4, and then below 120 Tier5.

Tier1 are your superstars- Griffey, Kendall, Nomar, A-Rod...
Tier2 are your All-Star Caliber players- Lowe, Cameron, Biggio...
Tier3 are your 'solid-ML-starter' types- Brosius, Mueller, Goodwin...
Tier4 are your bench guys, cheap- Sojo, Meares...
Tier5 are the bums who fill space...

Just a thought, and I'd be glad to share my Excel Sheet with you guys if you'd like to see...

Thanks for listening... But these lop-sided trades are killing me... They are easy to do, as the CPU AI is easy to manipulate, I will admit, I got Barry Bonds in my FastSim 46 league quite easily... Just trial and error...

Also, you may want to put a limit on how many times you can propose to a team during a sim period... maybe 3 tries? then the team will say something like 'try again later, we aren't interested now'.

Thanks!

Bad_Ash
08-31-2001, 12:32 PM
I'd like to see an alteration to the trading process with cpu controlled teams. Especially for franchise players, or players with long term contracts. Just cause certain teams have all the money doesn't mean that all players want to play for that team.

Badash