View Full Version : Please fix this
Matt Waters
02-29-2008, 02:46 AM
Love the game. But Mariano Rivera has never, in his entire baseball life, ever had a peak velocity of 82 MPH. This is ludicrous. Mariano burst onto the scene in ’96 popping high a high nineties heater. He has never, ever relied exclusively on finesse, though his impeccable control MAY even allow it.
Mariano never threw an 82 MPH cutter. Not in’97, not in ’05, not ever. You need to ramp up his pitch power or something. This aggravates me to no end.
Oh, and FREAKING STARTING PITCHERS should not be breaking their backs during side sessions. What the **** is that? One year, I had three starters go down with career threatening injuries on days they weren’t even pitching. So there’s another suggestion.
ohms_law
02-29-2008, 07:19 AM
Pitching velocity is purely cosmetic. The only thing that matters is the pitchers Power rating. That being said, it's easy enough to edit specific players pitching velocities, if it really bothers you that much. In the Input\Players sub-folder there is a file called PitchRatings.csv. Open that file and find the player that you are interested in changing (Mariano Rivera's PlayerID is riverma01) and edit his Fastball Average Speed, which is the 7th column.
Injuries during off days are not at all unusual in real life. Either the player actually is injured in practice, or the injury simply doesn't become apparent (or is not announced) until later on.
MeetDaMets
02-29-2008, 07:43 AM
OHHHH
so within the game ,
2 fellows with identical pitch ratings CPM and overall etc etc
BUT
one has 99 mph fastball
other has 60 mph fastball
they will have similiar results from the fastball simply because all the other digits (primarily power) are identical ? (randomness aside)
despite the fact that a 60 mph fastball is about the skill level of a 14 yr old ?
HoustonGM
02-29-2008, 07:45 AM
Yes. The velocity number has no effect on the simulation.
MeetDaMets
02-29-2008, 07:57 AM
lol
here i been assumin' that power modified mph
kinda like the way potential modifies overall/peak.
thanks for the enlightenment
HoustonGM
02-29-2008, 08:00 AM
I think that when the game creates fictional players and rookies, it does tend to correlate power and velocity, but that's the extent of it.
Oh, and FREAKING STARTING PITCHERS should not be breaking their backs during side sessions. What the **** is that? One year, I had three starters go down with career threatening injuries on days they weren’t even pitching.
You're probably overworking them. Those are stress injuries.
By the way, the injury descriptions are also only cosmetic. It doesn't matter at all whether it says "broken back" or "benign tumor" (would it be ok if that happened on a day off?), the effects have already been determined algorithmically before that text description is chosen.
Pavelb1
02-29-2008, 12:43 PM
You're probably overworking them. Those are stress injuries.
By the way, the injury descriptions are also only cosmetic. It doesn't matter at all whether it says "broken back" or "benign tumor" (would it be ok if that happened on a day off?), the effects have already been determined algorithmically before that text description is chosen.
Yeah, I always figure those are the days the injuries are diagnosed.
Though I did have one pitcher come down with a broken hip the next day after throwing one pitch. That boy needs to drink some more milk.
CatKnight
02-29-2008, 08:01 PM
I have to agree. That's what I took from all this.
Cosmetics are...nice, but if they don't have any effect on the game, then why bother? It just breeds confusion and makes people upset if they look wrong (such as OP).
beerchaser
02-29-2008, 09:08 PM
A good point being raised here. If the only purpose being served by some of this cosmetic stuff is to confuse people, and it has no real bearing on the game, might as well take it out.
MeetDaMets
03-01-2008, 09:06 AM
strange thing is,
in player mode ,
its seems that changing speeds (fastball followed by change or breaking ball)and upsetting the batters timing is a large part of the game.
so, if mph is just cosmetic , it wouldnt matter if i change speeds right ?
but then
what is upsetting batter timing ??? :confused:
and how is it that i am succesful in upsetting batter timing using a
plan based on what appears to be a false assumption ??? :confused:
Bosox34
03-01-2008, 06:34 PM
so what everyone is saying here is that if a pitcher throws 100 MPH and another pitcher throws 60 MPH they will have virtually same results with the fastball, even though it is blatantly easier to hit a 60 MPH fastball? If so I agree either fix this or take them out.....I vote fix it for '09
HoustonGM
03-01-2008, 06:41 PM
so what everyone is saying here is that if a pitcher throws 100 MPH and another pitcher throws 60 MPH they will have virtually same results with the fastball, even though it is blatantly easier to hit a 60 MPH fastball? If so I agree either fix this or take them out.....I vote fix it for '09
No. They won't have the same results. Unless they have the exact same ratings and the exact same fastball rating. (Actually, they'll have similar, not the same results)
The velocity number is not used by the simulation engine. The ratings are.
FRENCHREDSOX
03-02-2008, 12:14 AM
so what everyone is saying here is that if a pitcher throws 100 MPH and another pitcher throws 60 MPH they will have virtually same results with the fastball, even though it is blatantly easier to hit a 60 MPH fastball? If so I agree either fix this or take them out.....I vote fix it for '09
How ?? As it stands SPEED is cosmetic -if it was linked to actual simming then suddenly it would require a complete work over of AI (which is feasible) & a re-assessment of ALL pitch speeds & effectiveness for ALL pitchers in the game (now this part is difficult).Lastly,it would require a new programme to determine the link between usage-effectiveness-speed ie in the above example Rivera throws IRL 96 MPH Fastball but his 'out pitch' is the Cutter - what is its speed & how is that difference & movement MORE effective?? That is to say what is the formula between Cutter & Fastball for Ks,Hs & RS ?
Basically,what is being asked for is way too complicated - HOWEVER Clay has asked HERE for a complete overhaul of Pitch selections (http://forum.sportsmogul.com/showthread.php?t=169584) so accuracy can be achieved just needs work :eek:;)
MeetDaMets
03-02-2008, 07:48 AM
while i truly understand that changing such things at this late date,
to be a bit unlikely.
That doesnt change that this is very counter intuitive and that
there is no such thing as a "power pitcher" with a 60 mph fastball.
to call a guy a power pitcher in reality, means that he has a FAST fastball and its "live" (high movement).
thus resulting in alot of k's. thats his game . (hey big boy , here it is ! )
meaningless cosmetic stats, be it mph or MiLB fielding ,only serve to confuse.
simply, theres far too many digits to be poring over falsies. :(
at least put a big neon sign in the game next to meaningless stats
Fastball 105 - 107 mph <---- IGNORE THIS
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