casey9
09-03-2001, 03:34 PM
I have a suggestion to eliminate the "sack and pillage" trading that goes on between computer-managed teams and low-down humans, such as myself (nine-to-one trade for a top-flight pitcher and a 30+ point payroll reduction).
First a little background: the online version of this game is a gathering of people from all over to compete against one another. The home version is usually played alone or with a couple of friends against computer-managed teams. The online version usually has only a couple of computer-managed teams, and they are usually marking time until a low-down human comes along to take control. Finally, computer-managed teams will not be paying for the service, like us low-down humans.
You probably have put many hours into the trading AI, but no matter how good, trial-and-error humans will find the weakness and then exploit it. Therefore my suggestion is to eliminate trading with computer-managed teams in the online version. Period. Your AI effort can be focused on making computer-managed teams the best budget managers, farm system developers, and free agent bidders. That way the team will remain attractive to potential human (a.k.a. paying) players.
To test the attractiveness of this idea, please create some beta-leagues with and without computer-managed trading, and see which ones flourish.
Good luck and great work so far!
First a little background: the online version of this game is a gathering of people from all over to compete against one another. The home version is usually played alone or with a couple of friends against computer-managed teams. The online version usually has only a couple of computer-managed teams, and they are usually marking time until a low-down human comes along to take control. Finally, computer-managed teams will not be paying for the service, like us low-down humans.
You probably have put many hours into the trading AI, but no matter how good, trial-and-error humans will find the weakness and then exploit it. Therefore my suggestion is to eliminate trading with computer-managed teams in the online version. Period. Your AI effort can be focused on making computer-managed teams the best budget managers, farm system developers, and free agent bidders. That way the team will remain attractive to potential human (a.k.a. paying) players.
To test the attractiveness of this idea, please create some beta-leagues with and without computer-managed trading, and see which ones flourish.
Good luck and great work so far!