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Clay Dreslough
09-03-2001, 04:09 PM
Mogul Online Beta Testers,

We recently had a serious problem in FastSim 7 caused by one team ending up with WAY too much cash. I have just posted a new version of Baseball Mogul Online that should fix this.

In addition, teams are now forced to have a cash amount BETWEEN -1,000 points and +1,000 points.

This should help keep things balanced, but if you see any problems arising from it, or if it creates any holes to exploit, please let me know.

Clay

amount
09-03-2001, 07:13 PM
Something seems wrong financially in fast sim 12. One team has lost almost 1000K and we're in May. My team, Boston, has seen its projected revenue fall from approx 950 pts to 500 overnight, and my attendance has been cut in half.

asianpride
09-03-2001, 08:27 PM
something wrong with fastsim12
my cleveland team attendance drop from 38,000 to 8,000
and my projected revenue drop from 950 to 200
it unfair to keep the cash between +1000 and -1000.
It took me 8 years to built up 2000 cash and suddenly i lose about a 1000. Now i can't even sign any free agent beacause i am over the budget limit.

Phlint
09-03-2001, 08:43 PM
Once all of these bugs are worked out, i do like limiting the cash to +-1000.