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View Full Version : How do you develop your prospects?



cdawgoku
05-29-2008, 04:25 PM
I'm in a sim league where one of the GM's has traded away his prime player for a bunch of picks. His claim "I know how to develop my prospects, no matter their potential" and it got me thinking, how do other GM's develop their talent(both 1st round studs and 4th round duds) and is there some sort of "touch" it takes to take rough "rocks" and turn them into diamonds?(so to speak).

Do you promote by overall and peaks?
Do you promote by numbers?
Does potential play any part in where you play a prospect?
What about having to many SS in one Minor system?
Does ML experience matter, like can I expect my september call up to develop a bit faster than expected the next season?
Does it really matter if I bring a prospect up in a bad team? Such as if I have a terrible bullpen would playing a young SP be hazardous(a 77/90 SP who would play mop up and a bullpen era that is 5.90)

ohms_law
05-29-2008, 04:48 PM
Playing time, playing time, playing time. The more playing time you can get your players, the better. Other than that, it's more luck than anything else.

TheNamelessPoet
05-29-2008, 04:51 PM
Do you promote by overall and peaks?
Do you promote by numbers?
I base on ovearl a nd peeks 1st then promote based on #'s


Does potential play any part in where you play a prospect?

no

What about having to many SS in one Minor system?
I will move a guy with good range to 2B if he is in AA or below. in AAA I trade away the lowest defensive guy no matter the offense (unless its like 90 power or 90+ speed. Then I move them to LF


Does ML experience matter, like can I expect my september call up to develop a bit faster than expected the next season? I honestly never paid attention to that


Does it really matter if I bring a prospect up in a bad team? Such as if I have a terrible bullpen would playing a young SP be hazardous(a 77/90 SP who would play mop up and a bullpen era that is 5.90)That i dont do. id rather sign a junk guy from f/a for SUPER cheep (like under 1 million on 2008) and leave my guys to develope

jcbarr
05-29-2008, 06:22 PM
Potential is great to have, but I have seen plenty of guys sit with a peak rating in the mid 70's for a long time, but if you stick with them and promote them at the right times they can end up being very good. I had a guy once that was 67/75 and I just watched him real close and promoted him when his stats warranted it and finally he ended up being around an 85 or so if I remember correctly.

cdawgoku
05-29-2008, 06:26 PM
Well when do stat "Warrant" a promotion.

jshaw
05-29-2008, 06:42 PM
i usaully promote guys in sims based on their stats

if they are hitting .380 in A ball or have a 1.5 ERA at A ball they get the bump to AA

gRYFYN1
05-29-2008, 06:53 PM
Really you should promote guys mainly based on thier ratings (primarily overall), Minor league stats are simply derived from those. Use listed minor league stats simply to verify the accuracy of your scouting (regardless of what it says you can still be off by 5 or 6 points on most minor leaguers)

jcbarr
05-29-2008, 08:57 PM
You are correct, you have to use a combination of both ratings and stats. The point I am trying to make is that you shouldn't give up on a guy just because his peak doesn't look so good.

BINGLEBOP
05-30-2008, 03:23 AM
The point I am trying to make is that you shouldn't give up on a guy just because his peak doesn't look so good.



Or, something I've noticed in the case of young pitching, if his peak suddenly tanks in the course of one season, and he's still extremely young. Something I've noticed more often is that this is sometimes a temporary drop, so I end up holding onto my former 1st round draft pick who went from a 48/93 to a 48/55... as long as I have room in the minor leagues. I will usually give him at least one more entire season to rebound, especially if he's under 21.

Don't release him the exact day his ratings drop, and don't be in a rush to promote a prospect the exact day his ratings increase.

*eyes get moist thinking of Clayton Kershaw*

RedsoxRockies
05-30-2008, 10:20 AM
I cut or trade all prospects with low 70 peaks or lower so my good ones can get all the playing time they need. Having to many prospects at the same position and level takes away playing time.

CatKnight
05-30-2008, 10:57 AM
That's pretty much what I do, but now I think jcbarr is right. In "Blitz" I watched a very young infielder bop between 69 and 91 peak for several years (on +1 scouting) as if he couldn't make up his mind. :)

jcbarr
05-30-2008, 11:13 AM
Yep, don't give up on the guys. I agree that too many guys in one level at the same position is bad, but if you have room for guys don't give up on them. You can see some pretty weird things happen. Guys will go up and down.

RedsoxRockies
06-01-2008, 10:35 AM
I do keep a few, and have seen strange stuff happen, but I like to make room for my better prospects

BINGLEBOP
06-01-2008, 10:40 AM
Yeah, I only have that extreme patience when it comes to my young pitchers, because having more at one level doesn't matter (until you reach your limit).

grasshopper
06-02-2008, 02:19 AM
I've heard it said that a player can never exceed his peak rating. I have developed game generated players that go way up. I spend alot in minors and scouting. I took a pitcher with 67/83. I kept him in the minors till 24 or so. By that time he was like 78/79. He kicked butt for some reason in the majors. He is now 31 and rated 87/87. So the top mark as a limit on drafting doenst always hold. This has happened a bunch. I think if you spend and develop, you can really create talent.

BINGLEBOP
06-02-2008, 05:22 AM
That's not true. Players can exceed their peak rating, and they can also never come close to reaching it. If you turn the "Draft Predictability" down, you'll have those situations once in awhile where a player drafted in the later rounds might turn out to be the steal of the entire draft.

grasshopper
06-02-2008, 08:35 AM
So we agree I think?