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Jay
07-18-2002, 07:05 PM
I would remove the game difficulty settings.

Allow players to start the game and progress them from a rookie (year 1) to Mogul (year 4). That will progress everyone through a reasonable learning curve and eventually into the heart of the game. Begin to register a Mogul rating post year four.

Or make your game the hardest level that it can be and allow for players to sink or swim. Learn or lose.

Just a thought.