casey9
09-06-2001, 11:04 AM
I have a suggestion that may prevent once and for all the financial madness being perpetrated by some reckless GMs. I wanted to try a fastsim league, and since no new teams were available, I was confronted with teams that had mountains of debt and no way to hold onto their future. The only way to prevent this is to nip the deficit before it grows to large. Kicking the owner out after a deficit season or two won't help prevent the losses of greater than 1,000 points in a single season! (See Arizona Ashes in Fastsim12)
The financial model must ameliorate debt when it starts. So here are some suggestions:
When (Projected Revenue + Cash) – (Projected Expenses) < 1 point…
Then at the NEXT SIMULATION auto-reduce the points budgeted, in order, for “Farm”, “Scouting” and “Medical”
When “Farm”, “Scouting” and “Medical” all have been auto-reduced to 1 AND a deficit is still projected…
Then auto-adjust “Broadcast” and “Tickets” to maximize revenues.
When, after all of this adjusting, a deficit is still projected…
Then put the team on HOLD as if they had negative cash. No free agents & no contract extensions.
Also, when a team is on HOLD, they may not trade where a net increase in payroll would be achieved. Flag the user with an error message, before submitting the trade, such as “Your Board of Directors rejects your proposed transaction”.
When all auto-efforts still prevent the team from a budget deficit, probably due to whacked free-agent signings, and the off-season arrives…
Then declare the team BANKRUPT, return all long-term contracts > 1 point to the free-agent pool, forfeit all mogul points for the past season, and add 1 Bankruptcy to the players rating.
With these changes you will stop teams from running into massive debt. Any further suggestions to stop this problem would be greatly appreciated since I doubt anyone would pay to run one of these teams.
The financial model must ameliorate debt when it starts. So here are some suggestions:
When (Projected Revenue + Cash) – (Projected Expenses) < 1 point…
Then at the NEXT SIMULATION auto-reduce the points budgeted, in order, for “Farm”, “Scouting” and “Medical”
When “Farm”, “Scouting” and “Medical” all have been auto-reduced to 1 AND a deficit is still projected…
Then auto-adjust “Broadcast” and “Tickets” to maximize revenues.
When, after all of this adjusting, a deficit is still projected…
Then put the team on HOLD as if they had negative cash. No free agents & no contract extensions.
Also, when a team is on HOLD, they may not trade where a net increase in payroll would be achieved. Flag the user with an error message, before submitting the trade, such as “Your Board of Directors rejects your proposed transaction”.
When all auto-efforts still prevent the team from a budget deficit, probably due to whacked free-agent signings, and the off-season arrives…
Then declare the team BANKRUPT, return all long-term contracts > 1 point to the free-agent pool, forfeit all mogul points for the past season, and add 1 Bankruptcy to the players rating.
With these changes you will stop teams from running into massive debt. Any further suggestions to stop this problem would be greatly appreciated since I doubt anyone would pay to run one of these teams.