View Full Version : injury reserve and speed
The seasons takes much longer to play thru than original football moguel! Also something must be done to quit losing good players who get injured. Their should be an Injury Reserve option when 2 or more players on rsoter at aon postion are injured. That way you can keep good players and still pickup cheap free agent to fill spot.
Clay Dreslough
07-23-2002, 02:57 AM
Originally posted by danl
Their should be an Injury Reserve option when 2 or more players on rsoter at aon postion are injured. That way you can keep good players and still pickup cheap free agent to fill spot.
Could you explain this? Are injured players being released automatically? If so, that's a bug.
Otherwise, you should just be able to move them to the bottom of your roster until they heal. Football Mogul allows 80 roster spots while the NFL only allows about 65.
Clay
Yes clay they are automatically being released. I was carrying six receivers and two of them were injured at same time both were were 2 week injuries I believe and next thing I know the computer released my top receiver randy moss and gave me an average reciever oj mcduffie in excange. Also player seem to shift from team to team unexpectedly. There should be some better way to controll this without having to carry full 80 players,if this is your solution.
Second problem is splitting of screen when looking at scouting in draft mode then clicking done. I get this off screen by clicking it to tool bar then maxamixing it.
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