dougummel
09-07-2001, 01:49 PM
Just wondering how the new bidding process with free agents works. I am familiar with the e-bay style of bidding. However, it seems to me that there is one distinct time that this may work against teams.
I think that this is the way that the system currently works; please correct me if I am wrong:
Say Pete Rose is asking for 75 points per year at the beginning of free agency. I bid up to a max of 40. Someone else bids up to a max of 20, pushing my bid up to 21. As free agency goes on, Pete rose slowly lowers his contract demands. The final sim of free agency, Pete's demand falls to 36 per year. Since I have not had anyone else bid against me for Rose, my offer still stands at 21 up to a max of 40. So, although I am willing to pay 40 (or 36) for him I am not able to sign him because no one has bid me up high enough to do so and he will not be signed by anyone and will revert to the free agent pool.
This seems to me unrealistic. If a player wants to sign for 36, he doesn't care if there are 2 teams willing to pay that or one, he will sign that contract. It seems to me that as soon as a player falls under your reserve, he should be signed to your teams at his demand at the next sim. This would still allow for him to be bid up, but would be realistic as well. This also would allow for free agents to be taken off the market earlier (possibly overpaid for?) if a team wishes to do so. The element of uncertainty would enter in, wondering what the demand will fall to and balancing that with what you think other teams will pay. Again, more true to real life.
It seems to me that it would be a relatively simple thing to code as well.
I want to congratulate you on the new free agent system and expense constraints. They seem to be working well. I especially like the free agents system. I just thought that this would be a minor improvement. It may already be the way that the game works currently, but I don't think so.... :confused:
Anyway, great game, guys!
I think that this is the way that the system currently works; please correct me if I am wrong:
Say Pete Rose is asking for 75 points per year at the beginning of free agency. I bid up to a max of 40. Someone else bids up to a max of 20, pushing my bid up to 21. As free agency goes on, Pete rose slowly lowers his contract demands. The final sim of free agency, Pete's demand falls to 36 per year. Since I have not had anyone else bid against me for Rose, my offer still stands at 21 up to a max of 40. So, although I am willing to pay 40 (or 36) for him I am not able to sign him because no one has bid me up high enough to do so and he will not be signed by anyone and will revert to the free agent pool.
This seems to me unrealistic. If a player wants to sign for 36, he doesn't care if there are 2 teams willing to pay that or one, he will sign that contract. It seems to me that as soon as a player falls under your reserve, he should be signed to your teams at his demand at the next sim. This would still allow for him to be bid up, but would be realistic as well. This also would allow for free agents to be taken off the market earlier (possibly overpaid for?) if a team wishes to do so. The element of uncertainty would enter in, wondering what the demand will fall to and balancing that with what you think other teams will pay. Again, more true to real life.
It seems to me that it would be a relatively simple thing to code as well.
I want to congratulate you on the new free agent system and expense constraints. They seem to be working well. I especially like the free agents system. I just thought that this would be a minor improvement. It may already be the way that the game works currently, but I don't think so.... :confused:
Anyway, great game, guys!