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View Full Version : Edit and create players?



crusader22
04-05-2009, 01:13 PM
Can you edit player stats and abilities and can you create your own players from scratch in this game?

hihot
04-05-2009, 01:54 PM
Yes you can in commissoner mode click edit player on a players screen then click copy to make a new player then change it or just dont click copy and just edit it

schellis
04-06-2009, 10:33 PM
Is there anyway to turn off whatever is on that keeps the game from allowing the creation of extremely good players.

I'm getting tired of having the game pull players back and making them rather ordinary, and in 2010 you can't even pump up their stats any more.

I'm sorry but I've payed for the game, and if I want players to be able to hit 70+ homers and hit over .400 that is my choice. If I want them to hit close to .500 while crushing around 100 homers that is mine as well.

HoustonGM
04-06-2009, 10:37 PM
No, there's not. The game used to bring the players back down to earth after 1 season...now it just happens at the time of editing, because the game is meant to be a realistic sim.

schellis
04-06-2009, 11:23 PM
Thats the part that I can't stand. What harm does it do to allow people to have a little fun with their editing/player creation. Its really frustrating when you go to replay history and the game pulls back all the legends and makes them ordinary as well.

Its a game its should be meant for the player to say what is realistic not for the game to do it.

This is the one thing that I've always hated about Mogul

reflections
04-06-2009, 11:33 PM
Thats the part that I can't stand. What harm does it do to allow people to have a little fun with their editing/player creation. Its really frustrating when you go to replay history and the game pulls back all the legends and makes them ordinary as well.

Its a game its should be meant for the player to say what is realistic not for the game to do it.

This is the one thing that I've always hated about Mogul

Because the players aren't a historical replay.
It's a simulation. Things will happen differently. Sometimes those legends will be ordinary, sometimes they won't.
I'm not sure I understand though. You are saying because everything isn't the same when you go to replay history. Pretty much everything in baseball is luck. A base hit here, a broken bat double instead of a line out, so to be playing this game to just have everyone play out exactly the same, while I understand...seems to defeat the possibilities of the game. We already know how history has played out, why would you be interesting in having played out the same?

schellis
04-06-2009, 11:48 PM
Things are already different because players end up in different situations. I don't want the game to tell me that a pitcher can't have a sub 2.00 ERA or even a sub 3.00 ERA in the deadball era. I don't want Ruth to go from a someone that completely changed the game to someone that was a boarderline HOF player, and I've never had Ruth be Ruth no matter how many times I've played.

I want records to fall and with the way Mogul is set up that just isn't going to happen.

I don't want a game that tells me that its version of history is better then mine.

Mogul is a great time killer at work because of its minimal system requirements, and I have played around 10,000 or more seasons probably of each version since say 05, but the fact that it constantly reals back created players, after 10,000 seasons I want to have some fun and have a player that has never been seen before and see how their careers play out, and the fact that legends constantly become very ordinary and it is usually the same legends. Mays is always great no matter how often I play, Ruth and Gerhig very disappointing before tweeking them back to their proper levels.

Rongar
04-07-2009, 11:48 AM
Is there anyway to turn off whatever is on that keeps the game from allowing the creation of extremely good players.

I'm getting tired of having the game pull players back and making them rather ordinary, and in 2010 you can't even pump up their stats any more.

I'm sorry but I've payed for the game, and if I want players to be able to hit 70+ homers and hit over .400 that is my choice. If I want them to hit close to .500 while crushing around 100 homers that is mine as well.

Ah, at last!...someone has answered my query about whether it's tough to create super players in BM2010...apparently it is, so I'm going to fork over a barrowload of wooden nickels, get BM2010, and see if I can create a team to emulate the mighty Toronto Zippies who win World Series after World Series in the Dynasty forum. (See the "Brooklyn Knights" franchise)

Meantime, what you might do, Schellis, is to go to that forum and ask for "sign-ups", as Jakemann (the founder of that dynasty) did at the beginning...the specs sent in by Members, then, created fictional players who have been going strong, ever since, over many BM seasons ...if anyone could produce super players within BM10, it's us!
T

actionjackson
04-07-2009, 01:22 PM
Things are already different because players end up in different situations. I don't want the game to tell me that a pitcher can't have a sub 2.00 ERA or even a sub 3.00 ERA in the deadball era. I don't want Ruth to go from a someone that completely changed the game to someone that was a boarderline HOF player, and I've never had Ruth be Ruth no matter how many times I've played.


Click on the second link in my sig to get proper sim settings for the deadball era and all the way up to 1951 (so far) for 2k9. Unfortunately these cannot be applied to 2k10 as the game engine is totally different. These settings will deliver some sub 2.00 and a lot of sub 3.00 ERAs during those seasons. Sorry I can't deliver ERAs closer to real life due to the fact that I can't modify error rate at all. If I could we might be able to see a Dutch Leonard (0.96), Mordecai "Three Finger" Brown (1.04) or in more recent years Bob Gibson (1.12) season, but until then I can promise you they'll deliver on the run scoring environment, which means the pitcher RAs (Run Averages) will be close even if their ERAs are not. As far as I'm concerned that's all that matters is getting the general run scoring environment for each season and these settings will do that.

I agree with you about Ruth, but what's a poor gaming engine/algorithm to do in the face of such awesome greatness? Crank up Contact, Power and Eye to 150 given the fact that he was so far above anybody who played during his time and maybe ever? There's a surefire way to destroy the game engine. Re-design the game engine so that 100 ratings only go to those once in a lifetime or decade types? Maybe make it more like school grades where 100s are near impossible to get and there's a wider range in possible ratings for each category. I don't think there's a sim that's been designed yet that gets Babe Ruth right. There are replays that get him right because of their season to season nature and use of probabilities based on the raw numbers of each season, but anything that is done with a career perspective is gonna fall far short of the greatness that was Babe Ruth.

Robert
04-08-2009, 08:12 PM
Thats the part that I can't stand. What harm does it do to allow people to have a little fun with their editing/player creation. Its really frustrating when you go to replay history and the game pulls back all the legends and makes them ordinary as well.

Its a game its should be meant for the player to say what is realistic not for the game to do it.

This is the one thing that I've always hated about Mogul

Yeah I like to have fun with that stuff to. While I don't use commisioner mode much, except editing draft picks with fake headshots.

Everynow and then, I like to see a player in the draft and pump him up to see what he can do.