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View Full Version : Player's Salary Rises After Signing



nordbye
10-02-2009, 06:52 PM
I'm wondering how long it will be before some of the very fustrating bug's get fixed. Just to mention a few..

1) You sign a player for say three years at $372,000. The bug is when it hits the second year he's now making 500G and the third year he makes 617G. What's the point in signing anyone.
2) The computer control teams are allowed to sign anyone after the trading deadline and yet we can not.
3) When players are going to be free agents, the team I control gets last pick as most free agents are either signed by other teams before I can even get to them or they simply disappear from the game.
4) I spend the most on Medical and Scouting yet I never get A+ for both of them, only one.
5) Year 4 or 5 my team always seems to suffer more injuries than any other team even though I have a A+ medical staff. Yes, I do check all of the other teams and see who is injured. One recent game on year four, I had three 90 players suffer where their ratings went to the 70's even though one was back in 7 weeks. That year every week I had 3-4 started bench due to injuries. I had more injuries than the entire league.

These are just a few I run into, It get's to the point that you have to cheat to make up for the program who cheats even more. Then what is the point in playing?

Clay Dreslough
10-26-2009, 06:25 PM
These would be easier to address if you broke the list into separate bug reports.


1) You sign a player for say three years at $372,000. The bug is when it hits the second year he's now making 500G and the third year he makes 617G. What's the point in signing anyone.The 500K and 617K are minimum NFL salaries, based on years of experience. I could add a warning when you sign a guy at $372K that says "this salary will rise because of league minimums, with an estimate of what the minimums will be.