PDA

View Full Version : Master Bug List



takaplan
10-14-2001, 11:37 AM
Now that we are so close to launch, here is my list of all the little things that need to be fixed.

Summary Page:
-Link To Forum
This isn't a new feature anymore...remove that.
-Mini-roster
It lists the closer and setup, and then has 3 dots underneath. Is the short reliever supposed to be there, or remove the dots.

Trades:
-I am still getting some errors under where it lists the expired
dates.
-Archive all trades. Only a few are reported in the headlines, it would be nice to see them all.

Computer AI:
-Stop the computer from increasign the payroll to crazy amounts.
-Also stop it from messing with the expensives so they lose money.

Prospects:
-Change it so we have better hitting, less great pitchers.
-Also, some type of warning saying you have the max players on your roster. I didn't realize I was full, so I only ended up getting 1 prospect.

Standings:
-Would like to see a mini standing with the wild card race.

Leaders:
-I've noticed that all of a sudden, at the end of a season, the league leader in batting average is usually a pitcher who got one at bat and got a hit. Please use the 3.1 plate appearances per game like MLB does to determin this.
-Stop relief pitchers from having the highest career ERA. I want to see which starter is the best all time, not some 24 year old reliver that has pitched in 100 games and has a 1.60 ERA.

Awards:
-Better decision making: A rookie of the year needs to play as a starter and should generally not be a relief pitcher EVERY YEAR.
-Cy Young should be a starter who starts 25-35 games in a year, not 5-10.

More to come...I have to get some school work done.

Tom

Slugger222
10-16-2001, 11:37 AM
This is part of the entry under "Budget" Note the explaination of the limit and budget.

___________________________________________________
The 'Budget' entry is an estimate of a budget that is sustainable for the team, given current expenses. This number has no effect on gameplay, but is a useful guideline.

The 'Limit' entry equals the payroll 'Budget' plus 25% of available cash (if any). If a team's payroll exceeds it's Payroll Limit, it will be unable to sign Free Agents until the payroll is brought below the limit. You can reduce your Payroll Limit immediately by lowering your other expenses on the Expenses Page. In the long term, you should seriously consider lowering your team payroll to a more manageable level.
___________________________________________________

This needs to be re-written. The first line says that the
"budget" has no effect on game play....... It also does not give the formula for figuring out the budget.

Immediately after, it says that the limit - which has a dramatic effect on game play - is the budget plus 25% of cash.......

It looks to me like the budget has a very direct effect on game play, and, as a player, I would like to know exactly how it is calculated.

Also, note the line which reads that you can "reduce your payroll limt by lowering your other expenses....." Actually, you will INCREASE your payroll limit by lowering your other expenses.

Not only is the wording wrong, that section should be highlighted, or separated by a special "Note:" - because that is a very important concept that is not immediately apparent.

Congratulations once again on creating a great game! But, you need to make sure that newcomers can easily figure out what is going on! And that happens in the help pages.....:)

exep
10-16-2001, 12:58 PM
GMs could add players to an official 'Waivers List' which would be handled like free agents. GMs could 'player search' and waivers would become a useful way for teams to pass on prospects not wanted.

takaplan
10-16-2001, 03:44 PM
I like the waivers idea...I posted it awhile back and it got shot down and disappeared

Tom