Giants44
10-18-2001, 04:37 PM
I will not be joining the pay league and I would like to tell you why. Not that you will miss my five bucks, but because I think this is a fantastic idea and I would like to see it succeed, but I feel as it is there are some serious issues that would need to be addresses first.
*** Price Structure – The price structure is based on time, rather than on participation and that leads to abuse problems. For example – there is nothing to prevent a player from joining a league and abusing his team (I ran across a great deal of these teams in the beta process) and then skip town and try with another league. There is virtually nothing to combat this and in my opinion this is the number one problem with the league.
Now if you had a price structure based upon participation, I believe you would eliminate the majority of this. (The numbers I put here are just speculative; you know the numbers you need to attain to make this successful so you would need to find the magic numbers)
Play a team for one year – 1.00
Play a team for two years – 1.75
Play a team for five years - 3.00
Play a team for ten years – 5.00
Start your own league – 5.00
This structure does a number of things. It places a financial restriction to the hit and run method. Those who have paid for a season, will be much less likely to abandon that team because they have already paid for it and to join a separate team would cost them more money.
*** Limits
I have seen teams go into massive debt and then simply quit as owners, the above price structure does prevent players from hitting and running, but it does not prevent a “Florida Marlins” strategy. Take a team for one year and go for it and then simply leave that team to die as it is so far in debt it can not be competitive for years following. A simple limit as to how far teams can go into debt would solve this.
*** Preview team
I think this might have been addressed, but I do feel it is very important. A prospective owner needs to be able to see his team and the state of the league before joining. If I am a die hard Giants fan, and my favorite player is Rich Aurilla and I go to my team and find he has been let go, or the team is in such financial peril that I won’t be able to retain him, my interest in the league will instantly go down.
*** League settings
This is minor and I would be interested to see who agrees with me on this, but I personally do not like to see a mix of real and fictional teams. In other words I want to see the Giants play the Dodgers and the Titans plays the Mud Hens, but not the Giants – Mud Hens. You could simply make some leagues “MLB” and others “open”
Again, not a deal breaker for me, but a personal preference.
More ideas that would be nice as bells and whistles would be adjustable league settings such as salary caps, leagues with contraction (and the subsequent free agents) and any other of the various scenarios that get bandied about. After all these are “what if” scenarios and that is what games like this are all about.
*** Price Structure – The price structure is based on time, rather than on participation and that leads to abuse problems. For example – there is nothing to prevent a player from joining a league and abusing his team (I ran across a great deal of these teams in the beta process) and then skip town and try with another league. There is virtually nothing to combat this and in my opinion this is the number one problem with the league.
Now if you had a price structure based upon participation, I believe you would eliminate the majority of this. (The numbers I put here are just speculative; you know the numbers you need to attain to make this successful so you would need to find the magic numbers)
Play a team for one year – 1.00
Play a team for two years – 1.75
Play a team for five years - 3.00
Play a team for ten years – 5.00
Start your own league – 5.00
This structure does a number of things. It places a financial restriction to the hit and run method. Those who have paid for a season, will be much less likely to abandon that team because they have already paid for it and to join a separate team would cost them more money.
*** Limits
I have seen teams go into massive debt and then simply quit as owners, the above price structure does prevent players from hitting and running, but it does not prevent a “Florida Marlins” strategy. Take a team for one year and go for it and then simply leave that team to die as it is so far in debt it can not be competitive for years following. A simple limit as to how far teams can go into debt would solve this.
*** Preview team
I think this might have been addressed, but I do feel it is very important. A prospective owner needs to be able to see his team and the state of the league before joining. If I am a die hard Giants fan, and my favorite player is Rich Aurilla and I go to my team and find he has been let go, or the team is in such financial peril that I won’t be able to retain him, my interest in the league will instantly go down.
*** League settings
This is minor and I would be interested to see who agrees with me on this, but I personally do not like to see a mix of real and fictional teams. In other words I want to see the Giants play the Dodgers and the Titans plays the Mud Hens, but not the Giants – Mud Hens. You could simply make some leagues “MLB” and others “open”
Again, not a deal breaker for me, but a personal preference.
More ideas that would be nice as bells and whistles would be adjustable league settings such as salary caps, leagues with contraction (and the subsequent free agents) and any other of the various scenarios that get bandied about. After all these are “what if” scenarios and that is what games like this are all about.