View Full Version : Something I've ALWAYS wondered about BBMO.
neohemp
12-19-2003, 06:54 PM
What really determines the ability of a hitter/pitcher? I mean, I know obviously stats is one factor, but it seems to me like one pitcher on one team can blow, and then he can be traded and shine. I mean I know that's obviously true in real life too, but what can an owner do to make sure that his players are going to play to the best of their abilities? I mean, for instance I have a pitcher with decent stats around the same as another team's different pitcher, but he's like 9-3 with a 4.00 ERA, whereas the other guy on the other team is 12-0 with a 2.01 ERA.. how is this determined? I realize not all pitchers are going to be the same even if their stats are, but how can an owner of a team watch out for those things and know?
boomboom
12-21-2003, 06:24 AM
You probably already know this , but if you play behind a great defense, then your era will drop, and hopefully your wins will rise.
their are so many factors,
Like Player A
has Contact A+ and he is predicted to hit .400
Player B
Has contact A+ and is predicted to hit .335
I usually look at previous performance, then compare it to Ratings.
thejimmyst91
12-27-2003, 05:56 PM
You may have poor scouting as well, so that other pitcher may just be great and yours not so great. Pitchers tend to flucuate alot anyway.
kaill
01-04-2004, 11:55 PM
I find that a pitcher's hits allowed fluctuate a LOT, much more so than HR and K/BB. This is partly defense, and partly luck - but if you have a guy who got bombed suddenly, have a look at his H and OPBA to see if maybe he just got unlucky.
It's not an exact science, though, obviously.
Cipster
01-05-2004, 08:16 PM
Don't forget park factors. I often see that a particular player will do well in a certain park and go somwhere else and get bombed.
My park right now favors power hitters over contact ones. Movement pitchers will also do much better then power pitchers too.
If you play in Col for example you want power pitchers because you want to minimize balls in play and home runs.
kaill
01-05-2004, 11:17 PM
Have you actually looked into that, Cipster, or are you just using common sense? I ask because while I agree that what you say SHOULD make sense, real-life sabrmetric analysts are having a lot of difficulty finding any pattern in which hitters and pitchers benefit or are hurt most by Coors.
That's real life, of course, I have no idea what BBMO Coors does to players (never having GMed there).
Cipster
01-06-2004, 12:19 PM
Originally posted by kaill
Have you actually looked into that, Cipster, or are you just using common sense? I ask because while I agree that what you say SHOULD make sense, real-life sabrmetric analysts are having a lot of difficulty finding any pattern in which hitters and pitchers benefit or are hurt most by Coors.
That's real life, of course, I have no idea what BBMO Coors does to players (never having GMed there).
I never played as Col. But I have seen GM's do well in Col using this. When we had a World League Mexico was an extreme hitter's park (and I mean extreme, Bonds slugged .700 at like 43 ) and stealthdog loaded up on power pitchers. Pedro did well into his 40's he had D movement but still A+ power and he still did well.
BBMO uses a % modifier for parks I think (like +10% BA , +20 HR etc) so it might be easier to minimize a certain effect in BBMO than in real life.
kaill
01-06-2004, 04:48 PM
You're definitely right about it being much simpler in BBMO than real life. Hm, I should take Colorado in a league and test this stuff out...
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