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View Full Version : 7.01 Expenses don't add up [Fixed 7.02]



mshiman
05-31-2004, 07:18 AM
I'm having problems with the expenses on my team, but mainly in the first few years.

My first year I start with $25 mil
Total Expenses $57 mil (didn't change from April 1)
2004 Revenue $59 mil
2004 Expenses $73 mil (?)

not sure how the expenses exceeded the costs I had incurred (salaries, scouting, etc.) by $15mil

This seems to sort itself out in the future years.

Marc

seawolves
06-02-2004, 12:33 AM
Hi,

I'm a proud owner of each and evryone of Baseball Mogul (past and present) and love this game. I had the same problem with a previous version of Baseball Mogul. And with
all your professionalism you (the company) correct this bug. Here it is:

I got problem with the mathematic of the game. For the revenu part no problem (ticket at 85% plus concession plus broadcast equal the revenu in the "EXPENS" under "BUDGET" menu). It balance. It is the part of the expens I got problem to figure it out. The expens (farm plus scout plus medical plus salaries (all those 4 items divided by 162 games) is suppose to equal the expens for 1 game. (farm = 14 million; scout = 15 million; medical = 9 million; salary = 78,670,278) . For one game I suppose to be at $720,186 for all those expens. The "EXPENS" under "BUDGET" menu show a total of $820,540. Did I miss some item in my equation? Or it is a bug like the other version?


SeaWolves

Sorry for my English, I'm french.

boomboom
06-02-2004, 01:06 AM
Why would you have your tickets at 85%....

I am sorry but that is extremly high....

I believe some parts of the game, for expenses may only be for home games, also you lose money on Road games.

seawolves
06-02-2004, 04:02 PM
It not the price of the ticket (85%). But the ratio of shearing between the home team and the visiting team.

When you are on the road your revenu are Ticket revenu shearing (15% of the gross sale of the home team you play against) and the revenu from your broadcast (higher than what you receive when you play at home, because fan don't make the trip to see your team play. They use the broadcast system).

So when you play a game at home you receive 85% of the gross sale of ticket revenu. The other 15% go to the visiting team you play against. You also receive concessions revenu and broadcast revenu.

For the expens. Scout, Farm, Medical and Player salary you pay a part (1/162) for all the game you play. For the same expens on the road and at home, you generate more revenu at home. That why you make money at home and lost money on the road.

That was how the money work in baseball mogul 2004 and previous. When I apply this model to bb5k, I have more expens. This situation did happen in bb2k and after an e-mail to Clay, they had a patch to correct this bug. Want to know if it is the same.

I know it just a game, but it my accountant side.

ACrampratYYZ
06-04-2004, 03:00 PM
everytime i start a new season and simulate through, every team loses money except for those teams with a payroll under $50 million. is that a bug in the program, or just the way it is?

hoosiergoody
06-04-2004, 03:12 PM
this bug is fixed in the patches...

ACrampratYYZ
06-04-2004, 03:14 PM
thanks. getting that now

jps42
06-04-2004, 06:25 PM
Is it really fixed? I put 7.02 on, and first season had a $35 million payroll and came in 2nd in the division....yet I managed to lose about $18 mill (was $10 mill in debt after the season). The team, pre-draft, had a projected $78 mill player payroll or something, and was projected to run a profit. Something has to be wrong if I run the draft, cut the payroll in half, and still lose money hand over fist.

GM24
06-04-2004, 10:01 PM
I too was frusterated that revenues werent high enough. I created a file that gives teams higher revnues that are based upon the teams real life revenues (according to Forbes). The revenue is about 70 percent of what it is in real life in the 1st year, and can flucuate depending how well you do and how strong your schedule is.

http://forum.sportsmogul.com/showthread.php?s=&threadid=54609

boomboom
06-05-2004, 12:04 AM
Originally posted by jps42
Is it really fixed? I put 7.02 on, and first season had a $35 million payroll and came in 2nd in the division....yet I managed to lose about $18 mill (was $10 mill in debt after the season). The team, pre-draft, had a projected $78 mill player payroll or something, and was projected to run a profit. Something has to be wrong if I run the draft, cut the payroll in half, and still lose money hand over fist.

One thing i noticed was that my Ticket sales were near $40.00 and my concessions were near 85% when I started a new game. Just make sure you go in there and change it to what you want.

They should be closer to 0% for concessions, and18-$26 for ticket sales.....but find the right combo for your city :)

zhongv1979
06-05-2004, 01:48 AM
And sign big stars, and you will find tons of ppl pay big bucks to watch your game, if you keep winning.
I one time got a team in Mexico City and it made tons of bucks so that they can sign 4 star shortstops to put one in bench, one playing 3b and one bashing homers in AAA.

ACrampratYYZ
06-05-2004, 02:02 AM
i downloaded the cities.txt file available in another post, and that seemed to fix the problem

jps42
06-05-2004, 09:04 AM
thanks for your help. I'll download the cities.txt and check my concessions/tickets (although, I'm pretty sure I always set the tix slightly below league average, and concessions cheaper..the way I would want it IRL!!).

I'll give it another shot. The big name player signing may be right....but I'm new to this, how can you tell what the player's "draw", is? For instance, after a few years, it'll be a whole set of new big name guys...who are they? (other than All star games, batting titles, etc.)