View Full Version : Still no platooning?
YoungAmerican
06-08-2004, 04:28 PM
I hate to make my first post a complaint... I've been playing BBM since the first version, and I'm pretty sure I've bought every one.
Why no platoon advantages? Seems like it would be relatively simple to implement, and it would make a tremendous difference in the realism of the game...
TwinswillWin
06-08-2004, 04:42 PM
I don't understand what you mean by platooning
goyanks225
06-08-2004, 04:46 PM
Originally posted by TwinswillWin
I don't understand what you mean by platooning
Platooning is having more than one person playing a position, with them switching off. For example, one person playing right field against right handed pitchers and one playing right field against left handed pitchers. Speaking of which, why aren't there lefties and righties in the game? It would make the game A LOT more realistic.
TwinswillWin
06-08-2004, 04:47 PM
Out of the Park Baseball has this and it would take longer to load the game.
boomboom
06-08-2004, 05:06 PM
Originally posted by goyanks225
Platooning is having more than one person playing a position, with them switching off. For example, one person playing right field against right handed pitchers and one playing right field against left handed pitchers. Speaking of which, why aren't there lefties and righties in the game? It would make the game A LOT more realistic.
I wouldnt see this option till we have LH/RH spilt.....which of course would slow the game. But Clay added the Transaction log, and Minor League Draft, if you have the game only save your Box scores and Recaps, 2k5 is the faster than 2k4...so adding the Lh/RH split might not be too hard....
Jeff Olsen
06-08-2004, 05:25 PM
Originally posted by me (http://forum.sportsmogul.com/showthread.php?s=&postid=45880)
[T]here's the question of exactly how to implement the stats. For example, let's say a righthander went 115 for 277 against lefties, would he always hit .415 when facing a leftie? What would happen if he only faced lefties in BM?
YoungAmerican
06-08-2004, 05:59 PM
it's just a modifier.
For example, Front Page Sports Baseball had a rating called, "VsL," which ranged between 40 and 60, with most from say 46-54, which was simply effectivness against lefthanders. The rating was for both pitchers and hitters. So if you had a L-L matchup, and the pitcher's rating was 52, the hitters was 48, the batter was about 8% less effective.
I don't know how they handle it, say, in strat-o-matic or any of the other sims, but I imagine it's something similar. I mean, what kind of game doesn't have the option of carrying X number of lefties in your pen? Or having left and right handed pinch hitters? Or platooning?
Jeff Olsen
06-08-2004, 06:54 PM
Originally posted by YoungAmerican
For example, Front Page Sports Baseball had a rating called, "VsL," which ranged between 40 and 60, with most from say 46-54, which was simply effectivness against lefthanders. The rating was for both pitchers and hitters. So if you had a L-L matchup, and the pitcher's rating was 52, the hitters was 48, the batter was about 8% less effective. FPS: BBPro also had the stats to back it up, except in leagues created with the DataIn utility and the creator didn't have the split stats to put in.
I haven't really checked out any other PC baseball games in recent years but I doubt the any of them used a modifier without the stats to back it up. Fans like to see stats.
YoungAmerican
06-08-2004, 07:45 PM
Does the Lahman database not have splits? Is that the problem?
Jeff Olsen
06-08-2004, 09:33 PM
Originally posted by YoungAmerican
Does the Lahman database not have splits? Not as far as I know. I believe Lahman is identical to what's at www.baseball-reference.com
OOTP has random splits as an option.
DrDoom
06-09-2004, 03:28 AM
OOTP has random splits as an option.
I think it would be awsome if mogul had this option as well. I know that two big selling points of mogul are it's speed and the financial side of the game but since it would just be two additional ratings (VsL and VsR) , I don't think it would slow the game down too much if at all. Also, it wouldn't hurt to spice up the statistical side of the game a bit here and there.
boomboom
06-09-2004, 07:08 AM
Originally posted by Jeff Olsen
Not as far as I know. I believe Lahman is identical to what's at www.baseball-reference.com
OOTP has random splits as an option.
I believe that the lahman database doesnt have splits, because in ootp6 I believe it is 50-50 verses and then you have an option of randomizing the splits....but i could be wrong, I had to reformat my harddrive, and i have re-installed ootp6 yet!
goyanks225
06-09-2004, 04:19 PM
In order to have splits, the game would have to have lefties and righties, which it currently doesn't.
DrDoom
06-09-2004, 04:43 PM
Actually, Although it can't be viewed in game, Baseball Mogul does have slots for batting hand and throwing hand but currently they are all set to Left by default. The only thing Sports Mogul needs to do is write code to import the correct batting and throwing hand from the lahman database. I wouldn't think that would be too hard since they already have code to import season stats from it. That's the easy part though. I think the real road block is that in order to implement stat splits, Sports Mogul would have to rework the AI, stats engine and interface to handle it which would probably mean that initially it could be very buggy.
oriole^
06-10-2004, 02:47 AM
Well, the biggie is of course once you get handedness into the game as a feature, how do you figure out how much it's worth? The stats aren't in Lahman or Baseball Reference, and even if they were, they are present for the historical years. Also, say a lefty pinch hitter gets very few AB against a lefty pitcher - maybe 5 all year. And he lucks out and gets 2 hits. Suddenly he hits .400 against lefties, and you'll use him against lefties all the time. Not realistic.
What you could do is review the last 10 years or so for an idea of how the players do from each side, and assign a rating of, say, 1-10 and an L or R. So with a 0 he's equally effective against either side - no difference. With a 1L he's very slightly better against lefties than righties. 2L, he's a touch better than a 1L and so forth up to 10L, where the guy's a monster against lefties and of no use against a righty.
The players would be distributed in a bell curve based around 0.
It's not exactly scientific, but it could work...maybe as an option to activate or something.
Chien-ming Wang
06-10-2004, 09:30 PM
Originally posted by TwinswillWin
I don't understand what you mean by platooning think the Yankees Leftfield of the late 90's(Shane Spencer, Chad Curtis, Ricky Ledee...)
TwinswillWin
06-11-2004, 12:07 AM
Whoa someone already explained it to me.
Chien-ming Wang
06-13-2004, 07:06 PM
Originally posted by TwinswillWin
Whoa someone already explained it to me. Whoa OK im so sorry wow
TwinswillWin
06-14-2004, 05:13 AM
Apology accepted. No hard feelings :D
TwinswillWin
06-14-2004, 05:13 AM
Apology accepted. No hard feelings :D
TwinswillWin
06-14-2004, 05:13 AM
Apology accepted. No hard feelings :D
Chien-ming Wang
06-17-2004, 02:24 PM
3 posts?
Jeff Olsen
06-17-2004, 03:05 PM
The board was acting strange (http://forum.sportsmogul.com/showthread.php?s=&threadid=55207) for a while.
jonnymo
06-18-2004, 05:30 PM
So with a 0 he's equally effective against either side - no difference. With a 1L he's very slightly better against lefties than righties. 2L, he's a touch better than a 1L and so forth up to 10L, where the guy's a monster against lefties and of no use against a righty.
Baseball for Windows/APBA used something like this. It varied from from 0 to 4, with each interval meaning the hitter lost something like 6% of his BA in match-ups against same-handed pitchers. The base stats were for all AB's, so this was just an estimate.
In general, though, it was a decent estimate of reality.
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