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View Full Version : What do you hate about your current league? (VERY long)



Rand
08-17-2004, 04:02 PM
Or the leagues you've considered joining, but didn't.

No web site other than a message board? (half the ones I've looked at, I can't even find the rules)

So called "league credits" where owners get an advantage from doing things that have nothing to do with playing BBM?

High market teams that can run away with the league due to the monetary advantage?

"Old" owners having a large advantage over new ones due to vacant teams not being properly tended?

Having to try getting rid of five seasons worth of previous owner, overseer, or AI mistakes with only one or two free releases when you take over a team?

Always starting at the bottom because veteran owners get first shot at the "good" teams that go vacant, and leave their old, ruined, teams for you to take over?

Rules that get changed on a whim with little or no involvement of the owners?

Owners who don't seem to care about anything, let alone replying to your trade offer?

Talent that's either been allowed to go so high that "A" ratings and high predictions don't mean anything anymore, or players that have been hit so hard by the rookie.ini file that most of them are C-, D and F rated losers?

No recognizable player names? Or worse, players you do know but who don't even come close to performing as well as their real life counterparts?

Too much time between sims? Too little time?

Owners allowed to register with the league using free email accounts, like yahoo or hotmail, opening the way to one person controlling multiple teams that get used like his own personal farm system?

Something else?

I'm strongly considering forming a new league, but from what I see here every BBM owner age ten or above seems to be doing the same thing.

So, how do I make a league different enough to distinguish it from all the others that never really make it, while at the same time keeping enough of real BBM, and MLB, play to give people a solid fantasy league experience?

Here are some thoughts I've had for the "Real Competition Mogul League":

*Begin with an old style league setup. Two leagues, two divisions per league, four or five teams per division. This would be to allow the resulting sixteen to twenty teams to get real owners faster and, if things go well, leaves room for future expansion.

*Equalize cities and shuffle players.

No owner should ever be able to dominate a league because he started with a good RL team in a high market. That's fine for playing the computer AI, but not when real people own the teams.

With equalized cities, no luxury tax (payroll tax) should ever be needed. Nor conventional revenue sharing.

With shuffled players, no team gets an immediate talent advantage to build into an unstoppable dynasty. Smart owners can build teams that eventually get talent and market advantages, but that would be something they earn, not inherit.

*Eliminate "fan base" and set starting fan loyalty to "A" for all teams. Hey, this is a fantasy game played for fun. We want real life frustrations, we can work overtime or do more studying.

*No in game rewards, just bragging rights, for out of game activities.

League jobs tend to go to trusted veteran owners, which is fine. But those veterans already have the league playing time to have set up their teams, so why do they need even more advantages?

Writing articles or press releases could reward everyone, but in the end this really just leaves people with less time or less comfort and ability in creative writing at a disadvantage.

*Built in player contract demand reduction.

No loyalty signings, release and re-sign as a free agent, or other silliness. Just the flat out admission that at every level BBM 2k4 salaries are stupid and should be both reduced and capped so owners can have the same players from year to year until they want to get rid of them, not get rid of them because they can't pay the 20M contract.

*Use a rookie.ini file to keep rookie talent from running wild, but don't set it so low that most new rookies are just garbage that you can't get rid of fast enough.

*League voting to approve trades involving draft picks and non peaked prospects. If you've played in a league before, then you've seen the same thing I have: Some very earnest but not very good owners trading their future away over and over for players that are no good or that they can't afford in the first place.

Good owners should be able to trade DPs, but inexperienced or just plain bad owners should be prevented from destroying a team by trading top picks and prospects to already dominant teams, thereby making their teams even weaker and the dominant teams into unbeatable dynasties.

*Expansion teams based on real life baseball practices. When we expand, we don't just create a new team with BBM generated players on it, we have an expansion draft where players from other teams get picked to fill in that new team.

All teams would have a certain number of protected players, at least enough to protect their entire lineup and pitching rotation, but after that all other players could be drafted away from them.

This provides an ongoing balance to the league. Do you protect your top three bench hitters, or do you protect your top three prospects? Different owners will make different choices, so the new teams will have a good mix of playable talent and prospects right from day one, while old teams lose some depth advantage at the same time.

*Play in sim mode. It's not perfect, but it limits BBM's whimsical ability to downgrade players even while they're having a great season, and helps rookies to become something close to what they were supposed to be in the first place.

*Adjust every non-old timer/past peak player with a health rating below "B" up to "B". I mean, come on. I know this is baseball, not the Olympics, but 21 year old players rated "D" in health? New prospects with a C-? At catcher even? If these guys are that sickly already, why did they even make it to triple A ball, and what idiot scout even suggested that they should play on the big team?



If you've read this far, then may the gods bless your patience!

So what about this do you like? What do you hate? What would you add or take away?

Most importantly, what will get you to leave that old league you're tired of playing in anyway, join a second or third league, or finally go ahead join a play by email league like you've been wanting to?

Either reply in this thread or PM me on this board.

Your opinion matters, and matters even more if you express it because you'd like to join a league that tries to get it right not only from day one, but all the way through to the year 2103.

savagefitz
08-18-2004, 12:45 AM
Rand,

You bring up some excellent points! For me I like equalized cities the most. Who wants to start off with a handicap right off the bat? Also the simpler the rules the better. Few have time for meticulous rules. My two cents.

egswanso
08-19-2004, 01:12 PM
i think you raise a ton of good points rand, although i sort of like the challenge a small-market team provides (thus no equalization), i wholly agree with your other points.

boomboom
08-19-2004, 02:17 PM
i Have found that BMO is so much more fun, worth the extra money than a bm2k5 or previous version cd league.

We have many openings, many good teams available....

in the Cascade league, the league that I commish, We have Chicago NL, and toronto available.....with montreal and mil, taken.

stuff like league credits, i have no idea what this is about....

quote:
No recognizable player names? Or worse, players you do know but who don't even come close to performing as well as their real life counterparts?

i actually perfer it this way....kind of how Ken Griffey Junior isnt performing the way he did in seattle. Or how other players just fall of the face of the earth....Jeff Cirillio.....after batting .300 each year of their career....




Rules that get changed on a whim with little or no involvement of the owners?


If you are the commissioner of the league, you have every right to change the rules, at any time.....as the commissioner of the cascade league, since the league has just started, I did make some changes to the rules due to it not being clarfied in the orginal rule....I made amendments and i only asked for input.




Talent that's either been allowed to go so high that "A" ratings and high predictions don't mean anything anymore, or players that have been hit so hard by the rookie.ini file that most of them are C-, D and F rated losers?


dont have to worry about this in BMO, it is already set from Clay.



Owners allowed to register with the league using free email accounts, like yahoo or hotmail, opening the way to one person controlling multiple teams that get used like his own personal farm system?

I hate cheaters, in BMO, you can have a moderator check the IP addresses of any suspected cheater. Takaplan, jokerswild, James Grove[if he ever comes back] Clay, Dee, or amunoz2001....they can always help you if you see a cheater.

Honestly I think you ideas are great for creating your own league...I think you will have a lot of fun doing this...if you ever want to join the cascade league....I am looking for some owners....after you get it going for a while, You can start and commish your own league!

Well that is it for now buddy, talk to you later!

krakenappa
08-25-2004, 12:42 PM
I was tired with the same old **** as well.. so as one of the millions starting a new league.. I did :)

I'm an established commissioner, I've run 2 leagues before and help run a third. I agree with most of your points so this is what I set up:

1: Old style league setup. 2 leagues, 2 divisions, 5 teams per league.

2: Equalized cities

3: Somewhat equal teams. This is a neat part. We aren't going to shuffle players, we aren't going to start with the 2004 rosters. We are going to start with the team of the owners choice. Each owner chose a franchise and can chose any team they want in that franchise. If an owner wants a prospect team or a 100 win team that's up to them. There are some restrictions on the team, but it puts everyone on a reasonably equal footing.

4: All fan loyalty / base will be equalized for all cities.

5: No league credits or other "rewards"

6: The contract demands and revenues will be factored in with 2005's ability to reduce salaries. As we play from season to season we can factor it again to try to fix it. There will be no loyalty, franchise players or other additional rules like that.

7: We will be using a rookie.ini file. I've got a similar one to the one used by 21C, it is fairly balanced and tested.

8: Finally and this is the most important thing: Good owners. Specifically I am limited who is allowed to join the league. Instead of trying to control things like trades by vetoes and put strict rules in place to try to make the owners do the right thing.. I'm getting owners who will make intelligent trades and do the right thing all on their own. To me, what makes (and breaks) a league is the owners. You can survive all sorts of issues but bad owners will break a league. So I don't plan to have any rules with regards to vetoing trades, why? I don't have to. If there is an owner that is ruining his team by making bad trade after bad trade then the owner is wrong for the league.

How am I getting these good owners? I've been playing baseballmogul in leagues for quite a while and I've asked the top owners I know to join it. I've asked them to get the owners they think are the top owners to join.

Unfortunately we had a false start and lost some owners, so we are looking to fill out the teams. At the moment we have 4 openings left. So the current process is that I work on references and do have a conversation with the person about their experience and abilities.

Cheers
XML Commish

www.baseballmogul.net/xml (http://www.baseballmogul.net/xml)

egswanso
08-25-2004, 10:43 PM
Originally posted by krakenappa

3: Somewhat equal teams. This is a neat part. We aren't going to shuffle players, we aren't going to start with the 2004 rosters. We are going to start with the team of the owners choice. Each owner chose a franchise and can chose any team they want in that franchise. If an owner wants a prospect team or a 100 win team that's up to them. There are some restrictions on the team, but it puts everyone on a reasonably equal footing.

that's a great idea. I've done things like it with some of my older game files... of course, perhaps being too much of a fan of the underdog, i pick some of the worst teams in a franchise. Although it is always funny to see the good ol' 99 Spiders play.

I love the '99 Spiders. How can you not love a team that went 20-134? Futility at its best.

michaelg123789
08-28-2004, 02:10 AM
Originally posted by krakenappa
I was tired with the same old **** as well.. so as one of the millions starting a new league.. I did :)
Kracken, your back? Good to see another BBMO blast from the past.

Good luck with your new league.