View Full Version : Suggestions for Baseball Mogul 2006
Blinkbizkit21
11-11-2004, 01:52 PM
Hello guys, thanks for taking the time to read this and consider the changes i would like to see implemented in the next version of BBM.
1) Draft Pick Compensation for loss of Free Agents and Arbitration built in to negotiations. For example, The Red Sox Pedro Martinez is a free agent. If they lose him they get whatever signing teams first round pick plus a compensation pick. Also Mark Bellhorn isnt a Free Agent. He is ARB elligeable. So you either have the option to nontender him and make him a FA, or go to arbitration.
2) An option to hire/fire coaches.
3) Just like injuries have things like suspensions, etc.
4) Multiple levels of minor leagues. Like AAA, AA, A. This would mean you could have more prospects.
5) Use the 25 and 40 man roster. So if you want to get a new player on the roster, you have to send down or place another player on waivers. This would be great, because it takes some skill to sneak a player through waivers.
6) Waiver Wire in addition to FA pool.
7) Free agents dont all get signed right away.
8) A Disabled List! Instead of having guys just injured. How about a disabled list. Then with the implementation of the 25/40 man roster you can bring guys up. 15 and 60 DL lists.
9) Rule V Draft. This would make the game alot more indepth. This way you would have to promote prospects or lose them. It also allows a team to find some good young talent on other teams and have to keep them on the major league roster.
10) Please make trading block more realisitc. I can put up Tim Hudson for trade and get offers of like Brandon Lyon and Kaz Ishii. These are nowhere near fair value. But if i want to trade for Tim Hudson i have to give up nearly my whole team. Please work to balance this out.
Once again thank you guys. The game is wonderful. I love it but these changes would be fantastic.
alvarez16
11-11-2004, 04:21 PM
Whats the V RULE DRAFT?
boomboom
11-11-2004, 05:32 PM
i would agree with everything you said....
basically a RULE V draft, is any player that isnt on your 40man roster could be picked up....I will find a link to the full explaination...but of course to have this, you have to have 25/40man rosters in this game...
bobby
boomboom
11-11-2004, 05:37 PM
Originally posted by alvarez16
Whats the V RULE DRAFT?
click on this link for an explaination
http://www.baseballamerica.com/today/columnists/askbarule5.html
alvarez16
11-11-2004, 06:32 PM
thanks
Blinkbizkit21
11-11-2004, 07:21 PM
You guys have any other ideas?
I have one more that i just remembered. I think OBP should be a searchable item when searching for players.
Griswel
11-11-2004, 08:24 PM
I personally don't want to see more detail.
I'd like
1 - an auto draft option (especially after the first couple rounds).
2 - a firmer distinction between Starter and Reliever. I get too many offers of guys with SP next to their names with low endurance.
3 - a way to limit trade offers from other teams to "true" prospects, guys with 3+ years left on their initial contracts. I don't like rummaging through "prospect" offers of guys who finished their contract, or have 1 year left at 300k.
4 - a way to limit offers from other teams to ONE PLAYER ONLY. Too often the trade offers I get are the one player I'd truly like, plus one or two bums. I hate having to plow through trash to check out the only guy I'd ever be interested in. If this means some teams make no offer, so be it.
boomboom
11-12-2004, 12:16 AM
Originally posted by Blinkbizkit21
You guys have any other ideas?
I have one more that i just remembered. I think OBP should be a searchable item when searching for players.
here are some other threads that are for 2k6
http://forum.sportsmogul.com/showthread.php?s=&threadid=59437
http://forum.sportsmogul.com/showthread.php?s=&threadid=55470
Jeff Olsen
11-12-2004, 10:48 AM
Originally posted by Griswel
a firmer distinction between Starter and Reliever. I get too many offers of guys with SP next to their names with low endurance. That's a bug which was introduced in a patch a couple of versions ago.
TobyLane
11-12-2004, 10:53 AM
player specific actions, meaning, now you can just set your team for example to steal a lot or a little, well if you set it high, then your leadoff guy may steal 70 bases but your slow 4/5 hitters get thrown out trying to steal 15-20 a year. you should be able to adjust each players attributes, and assign guys certain roles like bench guy is your pinch runner, or so and so is your defensive outfield replacement or this guy is your first pinch hitter (which i know is usually the top guy on your bench), it would be nice to have more control over these things
dabluebery
11-12-2004, 11:13 AM
I think some of these suggestions are overkill. Most of them. I'm not big even on the minor league draft, usually I skip it.
I like the "Career Mode" Clay talked about, and finally, I'm MOST interested in....
REAL ROOKIES. That's all I REALLY want for Christmas.
And I'll buy 2 copies, I promise. Maybe even 3.
Rob
boomboom
11-12-2004, 07:53 PM
Originally posted by dabluebery
...
REAL ROOKIES. That's all I REALLY want for Christmas...
i want alltime leaderboards more than anything, real rookies, I will go play OOTP for that....make it an option, I like fake rookies.
Bobby
Blinkbizkit21
11-13-2004, 12:01 PM
Im not saying turn this game into OOTP. I'm saying keep the goodness of Mogul and make it more realistic to a GM's standpoint. I dont want any managerial decisions. I just want to be the GM.
Rule V Draft is IN ADDITION TO the regular minor league draft. You dont have to select anyone in the Rule V draft. But if you do they must stay on the roster the entire year.
25/40 Man Rosters. This is an absolute must in this game. Right now teams have Jason Giambi and Derek Jeters stashed in AAA. Thats so unrealistic. Plus i'd love to have to try sneaking players through waivers and picking guys up on waivers.
boomboom
11-13-2004, 01:45 PM
Originally posted by Blinkbizkit21
Im not saying turn this game into OOTP. I'm saying keep the goodness of Mogul and make it more realistic to a GM's standpoint. I dont want any managerial decisions. I just want to be the GM.
Rule V Draft is IN ADDITION TO the regular minor league draft. You dont have to select anyone in the Rule V draft. But if you do they must stay on the roster the entire year.
25/40 Man Rosters. This is an absolute must in this game. Right now teams have Jason Giambi and Derek Jeters stashed in AAA. Thats so unrealistic. Plus i'd love to have to try sneaking players through waivers and picking guys up on waivers.
i want to see the hiring and firing of coaches, managers, this is because if you are the GM, dont you get this previlege?
Blinkbizkit21
11-14-2004, 11:06 AM
Oh yes, I want that too. I'm just saying. We dont have to turn the game into OOTP. I dont need an interactive pitch by pitch screen and make managerial desicions. I just want to GM.
goyanks225
11-14-2004, 11:12 AM
Originally posted by boomboom
i want to see the hiring and firing of coaches, managers, this is because if you are the GM, dont you get this previlege?
Not if you're with the Mets (cough cough Fred Wilpon cough cough)
SoulD
11-17-2004, 05:42 AM
how about having players list "preferred teams"? i've seen that done in a few soccer manager sims. *if you are one of the preferred teams, you can snag the player easier than if he HATES you team* :)
egswanso
11-17-2004, 06:54 PM
Originally posted by SoulD
how about having players list "preferred teams"? i've seen that done in a few soccer manager sims. *if you are one of the preferred teams, you can snag the player easier than if he HATES you team* :)
championship mogul is even cleverer... a player can have prefered teams, but it doesnt list them for you, you have to figure it out from comments he makes or who he signed with.
alvarez16
11-17-2004, 09:00 PM
How bout smatere AI???
I can trade Ismael Valdez(FLA) for Randy Johnson on fan level without any cash
alvarez16
11-17-2004, 09:01 PM
i just wanna see more features of any type
seedpied
11-18-2004, 02:18 PM
Originally posted by SoulD
how about having players list "preferred teams"? i've seen that done in a few soccer manager sims. *if you are one of the preferred teams, you can snag the player easier than if he HATES you team* :)
That would be a great feature also the best free agents shouldn't just sign on the first day of free agency, teams should be able to offer a player an amount of money and the best offer the player gets he accepts. The amount of money other teams offer is not shown to the player.
alvarez16
11-19-2004, 09:58 PM
i think a realllllly good suggestion would be to release the game on or before opening day!!!
boomboom
11-20-2004, 12:06 AM
Originally posted by alvarez16
i think a realllllly good suggestion would be to release the game on or before opening day!!!
yes but after they fixed the bugs!
schellis
11-22-2004, 04:37 PM
Originally posted by seedpied
That would be a great feature also the best free agents shouldn't just sign on the first day of free agency, teams should be able to offer a player an amount of money and the best offer the player gets he accepts. The amount of money other teams offer is not shown to the player.
I really like this idea. There should be alot of things that go into play for a FA signing, like location, whether or not he likes the team (players like Griffey took less money to play for his hometown and even though that has been a disaster it should always be a factor) also thrown in would be the teams chance to play for a championship, and whether or not a player would actually be starting for said team.
Something that I would really like to see is that teams couldn't just sign players and move veterans that were still servicable to the minors. No team would do that, not even the Yankees. You just don't have 20 million dollar players playing AAA ball.
LetsGoOakland
11-27-2004, 04:38 PM
One thing I would like to see is more involved negotiations. While it is pretty easy to sign and trade all in the first day of the offseason - how about more involved negotiations? As mentioned before, it would be nice to see longer negotiations among other other teams with players. But i'm thinking of a "Open Negotiations" screen where all possible trades/contract signings takes place over days/weeks.
Just a thought.
-Will
boomboom
11-27-2004, 06:20 PM
Originally posted by seedpied
That would be a great feature also the best free agents shouldn't just sign on the first day of free agency, teams should be able to offer a player an amount of money and the best offer the player gets he accepts. The amount of money other teams offer is not shown to the player.
this is the way it used to be before 2k5....i believe bidding might be involved in the next version along with a trading block simular to the one that is in BMO
Clay Dreslough
12-10-2004, 07:18 AM
This thread is so useful, I printed it out and read it while I was taking a ****.
OK. That was inappropriate. Well it's 6 am -- gimme a break. ;)
If you get a chance, swing by here and give Baseball Mogul 2005 a thumbs up: http://www.download.com/Baseball-Mogul-2005/3000-7427_4-10324372.html?tag=lst-0-16
Right now, it doesn't even have enough votes to qualify for a rating.
Thanks!
Clay
goyanks225
12-10-2004, 09:50 AM
One suggestion I have in adjusting re-signing players is to NOT be able to sign any player you want. Sometimes, players simply don't want to come back to the team they were with. I know he's not a player, but Don Zimmer leaving the Yankees is a perfect example. If he was in BBM2K5, and I were the Yankees, I would be able to resign him no matter what, but no matter what the Yankees did or could have done last off-season, he wasn't going to come back. For 2K6, I think you should create some sort of "happiness" rating for each player so that eventually it gets to a point where a player WON'T re-sign with his old team.
badger
12-12-2004, 10:18 PM
on top of all the other suggestions i've seen, something that bothers me is the fact that there isnt any cpu trading during the off-season. off-season trading plays a huge role in real baseball and is something that i think should be added.
that's all.
Clay Dreslough
12-12-2004, 10:52 PM
Folks,
Please chime in on this new poll about a "Full Minor League System" (http://forum.sportsmogul.com/showthread.php?s=&threadid=65251).
Thanks!
Clay
jumperjh
12-14-2004, 06:39 PM
In free agency, would it be possible to have players have a set of ratings that help determine their signability
examples:
Importance of length,
Importance of money,
Importance of market size (like NY vs Houston)
Importance of success
Willingness to give a hometown discount or loyalty discount
And a rating of which one was the most important to each player
Example:
Pedro Martinez - wanted 4 years guaranteed in a contract, seems to have been his most important factor
Jeff Olsen
12-15-2004, 10:43 PM
Please add a Disabled List (http://forum.sportsmogul.com/showthread.php?s=&threadid=65374).
boomboom
12-16-2004, 07:01 PM
Originally posted by goyanks225
One suggestion I have in adjusting re-signing players is to NOT be able to sign any player you want. Sometimes, players simply don't want to come back to the team they were with. I know he's not a player, but Don Zimmer leaving the Yankees is a perfect example. If he was in BBM2K5, and I were the Yankees, I would be able to resign him no matter what, but no matter what the Yankees did or could have done last off-season, he wasn't going to come back. For 2K6, I think you should create some sort of "happiness" rating for each player so that eventually it gets to a point where a player WON'T re-sign with his old team.
you should try out BMO, it is 10X better than the CD version.
Jeff Olsen
12-30-2004, 07:35 PM
Just remembered something that I've been asking for pretty much since I've been here: have BBM generate a subfolder every time a new game is started and use that folder for all the outputted text files. Having just one folder for all games gets messy after several seasons with different games.
seedpied
12-31-2004, 11:03 AM
Originally posted by Jeff Olsen
Just remembered something that I've been asking for pretty much since I've been here: have BBM generate a subfolder every time a new game is started and use that folder for all the outputted text files. Having just one folder for all games gets messy after several seasons with different games.
That's a great idea. If you play a lot of different games you might take up a lot of disk space.
lilboombox101
12-31-2004, 11:33 AM
Originally posted by Griswel
I personally don't want to see more detail.
I'd like
1 - an auto draft option (especially after the first couple rounds).
2 - a firmer distinction between Starter and Reliever. I get too many offers of guys with SP next to their names with low endurance.
3 - a way to limit trade offers from other teams to "true" prospects, guys with 3+ years left on their initial contracts. I don't like rummaging through "prospect" offers of guys who finished their contract, or have 1 year left at 300k.
4 - a way to limit offers from other teams to ONE PLAYER ONLY. Too often the trade offers I get are the one player I'd truly like, plus one or two bums. I hate having to plow through trash to check out the only guy I'd ever be interested in. If this means some teams make no offer, so be it.
about the auto draft option, all you do is go to "play" >> "play until spring training" and the computer drafts the remaining picks for you.
Xen_Antares
01-02-2005, 02:35 PM
Well after playing football mogul I noticed they have helmets with the teams, how about adding a feature sort of like that with Mogul? Instead of helmets its just the teams logo, fans can even create their own logo to add to the team of their choice.
Jeff Olsen
01-07-2005, 02:39 PM
Another thread (http://forum.sportsmogul.com/showthread.php?s=&threadid=66270) gave me an idea for a new suggestion: user-editable skins like what OOTP has (http://www.ootpdownloadcenter.com/skins.html). That should get the attention of reviewers who take one look at BBM and decide it's too similar to the last one.
iansmith
01-09-2005, 03:12 AM
Funny, I just made a similar comment in another thread.
You can skin Baseball Mogul by changing the background art. It isn't fully skinnable because you can't change the text colors, but everything else is editable.
Making the game fully skinnable has always been an idea floating around here, but it didn't seem like it was something many people wanted.
But it might happen anyway.. one never knows what strange things happen at 2AM when a programmer is tired of doing 'real work'. :-)
Jeff Olsen
01-10-2005, 07:22 PM
I don't think it would have to be completely user-editable right away. Just being able to choose between a handful of pre-set skins should help.
iansmith
01-10-2005, 07:27 PM
For a non artist like myself, making it skinnable so other people can make artwork is WAY easier than trying to create a handfull of screen art and colors.
Besides, it's already done. :D
Clay Dreslough
01-14-2005, 01:41 AM
Originally posted by Griswel
1 - an auto draft option (especially after the first couple rounds).
For both Minor League and Fantasy Draft, I think you can auto-draft at any time by going to the Play Menu...
Clay
Clay Dreslough
01-14-2005, 05:08 AM
Please check out this poll about Contract Negotiations (http://forum.sportsmogul.com/showthread.php?s=&threadid=66831)
Tribein05
01-17-2005, 02:02 PM
Looks like Baseball Mogul 2006 will be a lot better. 3 things that I suggestion are a 40-man roster, 25-man roster, and a disabled list. I view this as a weakness in the game since it doesn't have any of these.
Tribein05
01-17-2005, 02:02 PM
Looks like Baseball Mogul 2006 will be a lot better. 3 things that I suggestion are a 40-man roster, 25-man roster, and a disabled list. I view this as a weakness in the game since it doesn't have any of these.
Tribein05
01-17-2005, 02:02 PM
Looks like Baseball Mogul 2006 will be a lot better. 3 things that I suggestion are a 40-man roster, 25-man roster, and a disabled list. I view this as a weakness in the game since it doesn't have any of these.
SeferKoheleth
01-20-2005, 12:33 AM
How about something incredibly basic to any baseball strategy game -- LH and RH and SH hitters and pitchers -- along with platoon splits, and the ability to make platoon lineups. Come on, this is a really basic thing and should have been added YEARS ago.
boomboom
01-20-2005, 02:13 AM
Originally posted by SeferKoheleth
How about something incredibly basic to any baseball strategy game -- LH and RH and SH hitters and pitchers -- along with platoon splits, and the ability to make platoon lineups. Come on, this is a really basic thing and should have been added YEARS ago.
Nah, I dont think so, Mogul direction has been to speed and fun of gameplay. These are things not necessary if you are the GM. At the same time, to create the most accurate sim, It does need it. But will it take the fun away.
B. Gizzle
01-20-2005, 01:38 PM
hiring coaches could be good, though getting the player aspect right for now is sufficient.
SeferKoheleth
01-21-2005, 02:17 AM
Originally posted by boomboom
Nah, I dont think so, Mogul direction has been to speed and fun of gameplay. These are things not necessary if you are the GM. At the same time, to create the most accurate sim, It does need it. But will it take the fun away.
I disagree strongly. The need to have LH and RH players is a MAJOR part of a GMs role -- the need to have a balanced bench and bullpen. It also shouldn't slow the game down much at all. It's a simple variable they have to add -- really just one variable for purposes of simplicity (i.e. make RH the default. Add one more stat which would be a modifier to all the other stats when the hitter faces a LH -- either positive or negative. Same thing for pitching.)
Jeff Olsen
01-21-2005, 10:49 AM
Originally posted by SeferKoheleth
I disagree strongly. The need to have LH and RH players is a MAJOR part of a GMs role -- the need to have a balanced bench and bullpen. It also shouldn't slow the game down much at all. It's a simple variable they have to add -- really just one variable for purposes of simplicity (i.e. make RH the default. Add one more stat which would be a modifier to all the other stats when the hitter faces a LH -- either positive or negative. Same thing for pitching.) It's not really just a variable and a stat, there's also a matter of setting four different lineups not to mention another page on the scouting reports. Also, it's not like split stats are easily acquired. All the stats in the game are derived from the Lahman database, which doesn't include splits. Other games that use Lahman and splits (e.g.: OOTP) create them randomly.
B. Gizzle
01-21-2005, 12:32 PM
I also would like to see this LH, RH split thing, just more strategies when deciding to sign players. I suppose to get the stats is too difficult, but it'd be nice to see.
SFSteveG
01-22-2005, 08:02 PM
as much as i used to think i'd like the L/R split i'd rather not have to set 4 lineup's. I also REALLY don't want to randomly have the stat's set. If the info isn't in the Lahman database i'd rather seen the time used for more key projects.
mshiman
01-25-2005, 12:37 PM
Wouldn't it be fairly easy to implement to hire managers? You simply take all of the "strategy" sliders and give the managers those capabilities?
If you wanted to get more advanced, you could have managers that are better for young players, or better for old players. Managers who wear out pitchers and managers who have a quick hook.
Finally, to get really complicated, there can be manager negotiations, minor league managers, etc. Retired players as managers?
I don't need the third paragraph, but if you could do the first two, that would be cool.
Jeff Olsen
01-25-2005, 05:44 PM
Originally posted by mshiman
Wouldn't it be fairly easy to implement to hire managers? You simply take all of the "strategy" sliders and give the managers those capabilities? What if the only manager who matches your own strategy preferences isn't available or, worse, doesn't exist?
agree with all the original suggestions and would like BM to have updates or currebnt roster available for download. Its a lot of work for each of us to have to update rosters and a single source will save us all many man hours.:cool:
SFSteveG
01-26-2005, 12:26 PM
I'm pretty sure i've heard this somewhere before but I'm not entirely sure. I would like to see a lock system or check box to lock the lineup so that certian players kan keep their positions in the autosort. I was just imagining how annoyinh it would be to try to use autosort to sort your minor league system only to have your major league lineup shuffled. I know this is an issue with a lot of people.
Something i thought might work well would be a seperate autosort for the minors. I know this has been brought up somewhere before but i don't think it has beed addressed recently and it seems rather important.
hawkeye3200
02-01-2005, 10:36 PM
I'm not sure if this has been discussed before, but could MLB's plan for compensation draft picks for teams that sign A-list free agents be added to 2K6? I don't know how hard it would be to program, but it would be a cool addition to the draft...
Jeff Olsen
02-04-2005, 11:17 AM
I hope the bias toward Ozzie Smith-type shortstops will be fixed, or at least give us the ability to override awards. Even with an edited awards.ini, all-glove/no-hit shortstops still get too much preference.
SFSteveG
02-04-2005, 11:53 AM
I've noticed that fixing my award file for shortstops helps with the MVP award but seems not to at all with the RotY. I do agree completely it needs to be fixed.
polevaultking
02-04-2005, 01:45 PM
I would like the option to renegotiate contracts for players already under contract.
It is frustrating when you have a prospect making 300k with 3 years left on his deal, and you know that when his contract ends he will want something over 10 million a season. I would like the ability to renegotiate his 300k contract before the players contract ends and before blossoms into a player who would deserve a 10 million contract.
SFSteveG
02-05-2005, 03:47 PM
I just had a thought that it would be nice to be able to see the stats of a player just for the current team they play for. I'd judt sometimes like to see some of my guys career numbers for my team without the pesky 3 years they spent on the team that drafted them.
dismaldream
02-06-2005, 09:10 PM
special free agents:
cuban defectors
japanese players coming over
and special finds like Jim Morris (http://www.chasingthefrog.com/reelfaces/therookie.php)
tboner
02-07-2005, 06:45 PM
THE PRO'S TRADE DEADLINE IS AUG. 31, ONLY YOU HAVE TO PLACE THE PLAYERS ON WAIVER FIRST. THE WAIVE PERIOD I THINK IS TWENTYFOUR HOURS, I'M NOT SURE ABOUT THAT.
Chubbs87
02-07-2005, 07:01 PM
Originally posted by SFSteveG
I just had a thought that it would be nice to be able to see the stats of a player just for the current team they play for. I'd judt sometimes like to see some of my guys career numbers for my team without the pesky 3 years they spent on the team that drafted them.
i love that idea, i'm always trying to like add up how many homers a guy has for me or how many games a pitcher has won. that would be cool.
Clay Dreslough
02-08-2005, 12:35 AM
Originally posted by polevaultking
I would like the option to renegotiate contracts for players already under contract.
It is frustrating when you have a prospect making 300k with 3 years left on his deal, and you know that when his contract ends he will want something over 10 million a season. I would like the ability to renegotiate his 300k contract before the players contract ends and before blossoms into a player who would deserve a 10 million contract.
We are re-doing contracts with Arbitration, Major League Service Time, Free Agency etc. So now you can reneg in a rookie's 3rd year of service (or just wait for arbitration).
Clay
LetsGoOakland
02-08-2005, 04:47 AM
Sweeeeet!!! I can't wait for this version. It sounds so awesome.
Nice going! I'm willing to paya lot more for this version. No doubt.
-Will
polevaultking
02-10-2005, 01:19 PM
Good stuff Clay, I am excited for the release of the 2006 version. When should we expect it out?
boomboom
02-10-2005, 01:47 PM
Originally posted by polevaultking
Good stuff Clay, I am excited for the release of the 2006 version. When should we expect it out?
Expect a march, April release....thou last year it came out in the begining of June.
I also can't wait for this game. You have really gotten all of us excited.
Is there going to be a trading block, Like in BMO?
Bobby
boomboom
02-10-2005, 01:48 PM
Originally posted by Jeff Olsen
What if the only manager who matches your own strategy preferences isn't available or, worse, doesn't exist?
then you create them ;)
B. Gizzle
02-12-2005, 10:51 AM
just wondering if the game can implement player intangibles, things like player compatibility, veteran prescence, balanced lefty, righty, and player fan/management relationships. I think these things would make the game a lot more realistic.
Jaysfanlee
02-13-2005, 12:20 PM
Mr. Blog, (lol)
When we use the simulator to sims thru a season, how about adding player stats instead of just having Win-Loss Record, Revenue & Expenses, Attendance & Awards?
I know if we want to see this we can just do it the old fashioned way but the Simulator is much faster and could give us a good idea of how a player would perform over a season. Just a thought. Great work so far Clay, 2006 is gonna be great!
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