tysok
01-11-2006, 11:35 AM
I bought this game, knowing what was said in the forums about it but not really caring too much. I don't know much about football I just play around, but from what little I do know... this game really is bad. A lot of it can't be seen in the demo, if it was I wouldn't have bought it. Here's some problems... and, trust me, if I knew anything about football I'm sure there would be far more.
I've played about 7 seasons, 3 different league startups.
First, after just 2 seasons in my first league everyone was over the salary cap. Except, of course, me. I can't even sign draft picks if it would put me over the cap, even if my intention is to trade them after signing... in a simulation such as this, where you can't negotiate with more than 1 player at a time you should really be able to go above the cap during the offseason and have to be under when starting and during the season. I'm certain that in reality teams could have contracts waiting to be signed for a few days until another contract goes through so they would remain under the cap... if in fact they can't sign over the cap at any time.
Also, the computer controlled teams can sign whatever draft picks they like regardless if they have cash for signing bonuses (which I can't do if I have negative cash), or if they're already over the cap limit (which I can't do).
Raising the cap limit by 20M just ended up with 6 seasons before everyone went over.
Second, it's far too easy to screw the computer teams... assuming they're under the cap limit (if they're over I can't trade with them, but they can still do whatever they like amongst each other). Even in the hardest mode I'm able to make a deal where I get 999 million dollars from them. But at the same time they're far too stingy with their draft picks in player involved trades. Here's an example.
Once I've screwed someone out of 999 million dollars, by offering them a star, taking a junk player and 999M, I can then buy the draft picks but hard as **** to trade for them. Situation: 2 stars. In trading block each player by themselves will get me 15M from Denver. Total 30M from Denver for these players. I offer these 2 players for their #1 draft pick, they refuse. I offer them ONLY 25M for their draft pick, they accept. So they'll give me 30M for these 2 stars, but not their pick... but they'll take 25M for their pick. They want those 2 stars plus 2 other stars in a player trade.
There also needs to be a way to see where the computer thinks teams are deficient, and their current draft pick number, on the trades page. I have, what I think, is a good set to be traded for a pick or a good player all set up in the trades screen but have to constantly exit out to other screens to find what any team is "looking for" or what their pick number may be. I'm constantly having to change screens and waste time, making off seasons take hours compared to the 30 minutes it takes to play the season, and I go game by game and analyze the unanalyzable which we'll get to.
When drafting I'm also having to jump back and forth between my team and the picks, my team should be up as well so I can easily see if someone is better than someone current, or more easily find where I need to use this pick.
Third, analyzability... if that's a word. I can't tell anything by what's there. My number 2 back up tackle only has 4 tackles in 16 games... is that good or bad? Does he really suck or is he just not in very often? I don't know, all I know is he played in 16 games and had 4 tackles. My starters and the number 1 backup were never injured... did they just take all but a small percentage of the snaps? My number 1 WR isn't, the 1st backup has more receptions than either of my starters. His hands aren't better, his receiving isn't better... is the defense just covering the **** out of them or do they really suck. But when I put the 1st backup as my number 1 starter he gets nothing and the guy dropped to 1st backup gets more... I have no way of knowing whats going on here. In the last 3 seasons of my current league my 1st backup has had more than 1000 rec yards while both my starters have 500.
A guard that according to the player screen is "going to the hall of fame", 27 years old shows 18 sacks allowed, while the other guard, center, and both tackles show no sacks allowed. What does this stat mean? Is this guard taking bribes from defensive linemen? Is his 98 rating on pass blocking not good enough? I think they're picking on him cuz his name is Bush... cept his name isn't Bush isn't Tenuto.
My defense was ranked 2nd two seasons ago, points against two seasons ago was 10.6. With the exception of one CB they're all under 30 years old and still show outstanding ratings. All are signed to come back, last season points against 25.6 and defense rated 27th. This season with the same crew defense rated 1st and points against 9.6. 2 seasons ago my defensive line had 20 to 25 tackles a piece, last season they had 30 to 35, this season 20 to 25.... one of the only numbers to measure the defensemen in stats is useless because if you suck more there's more tackles to be made. This is normal even in reality I would assume, but it's another point as to the uselessness of trying to analyze anything with what's there to be analyzed.
Fourth, fan loyalty seems to be messed up to an extent. To make an even playing field I set everyone to an A. After 5 seasons there's been a lot of change. The 4 teams who've made the playoffs each of those 5 are still at A. Those that have made it 4 times have fallen to a B. Those who've missed all 5 are at D. Not bad, but there's a few screwy ones... New England made the playoffs once, have been between 4 and 12 and 6 and 10 the other 4, still at a B. Cincinnati made the playoffs once, have been 3 and 13 twice, 7 and 9, and 4 and 12... still a B. Miami, one that's missed the playoffs 5 straight years has had a 9 and 7 record every year, but loyalty is D.
Then there's the fact there is no rewards. There is no pro bowl, except there apparently is. When simulating "through playoffs" it says playing super bowl, then playing pro bowl, then playing off season before it gives control back to you. No one appears to be in the pro bowl, no list, no news, no view of game... did we import players from Europe to play it?
In the draft where's any information about who's most likely to go first? That's a big part of football, everyone knows who's going in the top 3 at least if not who's going to be picked number 1. In these drafts I've yet to see the highest CSS rated player go first... so I never have any idea. If I want to trade up so I can get a player out of that draft I have to trade all the way to #1 no matter what.
There's only 4 columns on an any screen for information. I can see points for, against, defense rank and offense rank on the standings screen or another comination of 4. If I want to see my passing rank I have to change something... more constant change.
I can only look up ratings by minimum. I'm looking for a good backup I have to wade through a multitude of players, to make it easier I always try to trade for a new starter and make my current starter the backup.
In a lot of cases the order in which you can hit "Next player" on the player page is locked to something, so you have to constantly change in order to scroll through players. In the draft I can't scroll through all WR and look at their ratings on the player page, the "Next player" button is locked to the CSS rank (I think). Find players starts scrolling through that players team instead of the next center on the list. To compare I almost have to have a pad of paper here so I can make things easier on myself... strange that I do everything on the computer to make life easier but in playing a game I have to break out a pen and paper.
Players never retire from your team. This guy had been a stud forever but now his ratings were all 50s, he had 2 years left on his contract. I left him on for the season to be a nice guy to someone who meant so much, but he didn't retire. Another one I left on for the last year of his contract and at age 39 and ratings of 50 he asked for a 500k signing bonus and 1.3M a year for the next 2 years. Doesn't anyone retire without being told they suck now and should be croucheting at home instead?
Some of these general problems are in the baseball game too, so it may be a limitation by the structure of the coding... but at least the football problems should be fixed, or rather they should never have existed in a game that was sold for money.
I've played about 7 seasons, 3 different league startups.
First, after just 2 seasons in my first league everyone was over the salary cap. Except, of course, me. I can't even sign draft picks if it would put me over the cap, even if my intention is to trade them after signing... in a simulation such as this, where you can't negotiate with more than 1 player at a time you should really be able to go above the cap during the offseason and have to be under when starting and during the season. I'm certain that in reality teams could have contracts waiting to be signed for a few days until another contract goes through so they would remain under the cap... if in fact they can't sign over the cap at any time.
Also, the computer controlled teams can sign whatever draft picks they like regardless if they have cash for signing bonuses (which I can't do if I have negative cash), or if they're already over the cap limit (which I can't do).
Raising the cap limit by 20M just ended up with 6 seasons before everyone went over.
Second, it's far too easy to screw the computer teams... assuming they're under the cap limit (if they're over I can't trade with them, but they can still do whatever they like amongst each other). Even in the hardest mode I'm able to make a deal where I get 999 million dollars from them. But at the same time they're far too stingy with their draft picks in player involved trades. Here's an example.
Once I've screwed someone out of 999 million dollars, by offering them a star, taking a junk player and 999M, I can then buy the draft picks but hard as **** to trade for them. Situation: 2 stars. In trading block each player by themselves will get me 15M from Denver. Total 30M from Denver for these players. I offer these 2 players for their #1 draft pick, they refuse. I offer them ONLY 25M for their draft pick, they accept. So they'll give me 30M for these 2 stars, but not their pick... but they'll take 25M for their pick. They want those 2 stars plus 2 other stars in a player trade.
There also needs to be a way to see where the computer thinks teams are deficient, and their current draft pick number, on the trades page. I have, what I think, is a good set to be traded for a pick or a good player all set up in the trades screen but have to constantly exit out to other screens to find what any team is "looking for" or what their pick number may be. I'm constantly having to change screens and waste time, making off seasons take hours compared to the 30 minutes it takes to play the season, and I go game by game and analyze the unanalyzable which we'll get to.
When drafting I'm also having to jump back and forth between my team and the picks, my team should be up as well so I can easily see if someone is better than someone current, or more easily find where I need to use this pick.
Third, analyzability... if that's a word. I can't tell anything by what's there. My number 2 back up tackle only has 4 tackles in 16 games... is that good or bad? Does he really suck or is he just not in very often? I don't know, all I know is he played in 16 games and had 4 tackles. My starters and the number 1 backup were never injured... did they just take all but a small percentage of the snaps? My number 1 WR isn't, the 1st backup has more receptions than either of my starters. His hands aren't better, his receiving isn't better... is the defense just covering the **** out of them or do they really suck. But when I put the 1st backup as my number 1 starter he gets nothing and the guy dropped to 1st backup gets more... I have no way of knowing whats going on here. In the last 3 seasons of my current league my 1st backup has had more than 1000 rec yards while both my starters have 500.
A guard that according to the player screen is "going to the hall of fame", 27 years old shows 18 sacks allowed, while the other guard, center, and both tackles show no sacks allowed. What does this stat mean? Is this guard taking bribes from defensive linemen? Is his 98 rating on pass blocking not good enough? I think they're picking on him cuz his name is Bush... cept his name isn't Bush isn't Tenuto.
My defense was ranked 2nd two seasons ago, points against two seasons ago was 10.6. With the exception of one CB they're all under 30 years old and still show outstanding ratings. All are signed to come back, last season points against 25.6 and defense rated 27th. This season with the same crew defense rated 1st and points against 9.6. 2 seasons ago my defensive line had 20 to 25 tackles a piece, last season they had 30 to 35, this season 20 to 25.... one of the only numbers to measure the defensemen in stats is useless because if you suck more there's more tackles to be made. This is normal even in reality I would assume, but it's another point as to the uselessness of trying to analyze anything with what's there to be analyzed.
Fourth, fan loyalty seems to be messed up to an extent. To make an even playing field I set everyone to an A. After 5 seasons there's been a lot of change. The 4 teams who've made the playoffs each of those 5 are still at A. Those that have made it 4 times have fallen to a B. Those who've missed all 5 are at D. Not bad, but there's a few screwy ones... New England made the playoffs once, have been between 4 and 12 and 6 and 10 the other 4, still at a B. Cincinnati made the playoffs once, have been 3 and 13 twice, 7 and 9, and 4 and 12... still a B. Miami, one that's missed the playoffs 5 straight years has had a 9 and 7 record every year, but loyalty is D.
Then there's the fact there is no rewards. There is no pro bowl, except there apparently is. When simulating "through playoffs" it says playing super bowl, then playing pro bowl, then playing off season before it gives control back to you. No one appears to be in the pro bowl, no list, no news, no view of game... did we import players from Europe to play it?
In the draft where's any information about who's most likely to go first? That's a big part of football, everyone knows who's going in the top 3 at least if not who's going to be picked number 1. In these drafts I've yet to see the highest CSS rated player go first... so I never have any idea. If I want to trade up so I can get a player out of that draft I have to trade all the way to #1 no matter what.
There's only 4 columns on an any screen for information. I can see points for, against, defense rank and offense rank on the standings screen or another comination of 4. If I want to see my passing rank I have to change something... more constant change.
I can only look up ratings by minimum. I'm looking for a good backup I have to wade through a multitude of players, to make it easier I always try to trade for a new starter and make my current starter the backup.
In a lot of cases the order in which you can hit "Next player" on the player page is locked to something, so you have to constantly change in order to scroll through players. In the draft I can't scroll through all WR and look at their ratings on the player page, the "Next player" button is locked to the CSS rank (I think). Find players starts scrolling through that players team instead of the next center on the list. To compare I almost have to have a pad of paper here so I can make things easier on myself... strange that I do everything on the computer to make life easier but in playing a game I have to break out a pen and paper.
Players never retire from your team. This guy had been a stud forever but now his ratings were all 50s, he had 2 years left on his contract. I left him on for the season to be a nice guy to someone who meant so much, but he didn't retire. Another one I left on for the last year of his contract and at age 39 and ratings of 50 he asked for a 500k signing bonus and 1.3M a year for the next 2 years. Doesn't anyone retire without being told they suck now and should be croucheting at home instead?
Some of these general problems are in the baseball game too, so it may be a limitation by the structure of the coding... but at least the football problems should be fixed, or rather they should never have existed in a game that was sold for money.