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adam
08-15-2001, 06:57 PM
I'd like to bring up a concern that is a bit different than what other people have brought up.

If you look at baseball history versus the seasons that come out of this database, several issues come up.

1) This league is not realistic because the database is tilted toward hitters, even more than the already-inflated major leagues now are. Let's go back about 15 years. League leading stats might be .335 for average, 40 home runs, and 110 rbi's. The stats I've seen come out look like beer-league softball stats. Even now, only about six teams in 2001 have an ERA over 5.00. A cursory look at some leagues show that to be rare here.

2) Players do not seem to be aging accurately. Throughout baseball history, players have peaked (the majority) at age 27 or 28, and the majority dropped out of the league in their early 30's. With the exception of the star player, people did not keep their skills as long as on here. Perhaps a quicker decline schedule, based on skill level, would be more accurate.

3) Rookies are coming out too unevenly and a bit strong, imho. I shouldn't have a rookie SS hitting .390 with 28 home runs in 79 games. That's just not how baseball works. Look at A-Rod's first couple of years, or Jeter's. I would suggest perhaps more improvement after 2 years as a major league player? Also, look at the rookies this year, other than Ichiro. None of them have stats anywhere near what the rookies on this have.

4) I don't think stadium influences are accurate in the BM sim engine. I know you can set altitude...but it just isn't practical for Colorado or Houston to lead the league in ERA.
You've got a better chance of winning the lottery than that. Current research shows that Coors Field balls travel 9-10% further than at sea level, and not only the home runs (which you might have factored for), but also for the area of the outfield.

5) Attendance and winning don't seem to have a strong enough correlation. Also, could there be a toggle for promotional expenses? That could give small market temas a chance..look at Bill Veeck's life if you want an example :)

Right now, I wouldn't pay for this. It's a great simulation of something that isn't major league baseball. I'd be more than glad to join the BM team as a database editor, as I'm a stats junkie who understands the game.

If it's real, people will pay.

This isn't real yet.

sandon (adam) [aritchin@hotmail.com]

frestyle29
08-15-2001, 08:56 PM
lots of great points in there...

i have noticed the hitting to be hugely inflated also. People are routinely hitting 200 rbi's now.

another major problem--

way too many teams are winning too many games, and vice versa for the bad teams

euphoria13
08-16-2001, 07:42 AM
I agree the hitting is too plentiful in this game. Trading is very tough because teams already have stacked line-ups, and don't (think they) need any more hitters. Also, the less intelligent players are suffering because they don't think they need hitting, due to the fact that they only look at their own hitting statistics, and fail to compare them to the other teams in the league.

I agree also about the minor league crop. A huge reason for the glut of hititng is that the minors routinely produce Babe Ruths. We are talking guys who blast 40-90 homers in AAA.

Attendance. I agree about the attendance not being correlated enough to winning. Teams like Oakland have no chance. Even if they win, nobody comes to their games.

Performance points should be given depending on the payroll of a team. These 700 point payroll Boston teams should be penalized for failing to win the World

Galatine
08-16-2001, 11:53 AM
A lot of the things you describe are likely issues of concern to many beta testers. However, I personally don't believe that this is a conceptual oversight by the makers. It is rather the result of the beta tweaking of the game.

The mogul sim engine is a lot like baseball itself.

Superficially it can be deceptively simple, but on deeper inspection it is a delicate balance of factors. If any one of these is off by a fraction, all results will be skewed dramatically.

I have every faith the designer will eventually get the balance right. Perhaps not to a historians satisfaction but to capture the 'feel' of running a MLB team.

There's a real danger in trying to compare the mogul engine results to the past. While the game itself has changed a fair bit in the last 20 years, the economics of the baseball has undergone a total revolution. I think Mogul is very good at reflecting the current state of MLB management. Beyond 10 years past or future it quickly looses significance.