Results 1 to 8 of 8

Thread: Trades

  1. #1
    Join Date
    Jul 2005
    Posts
    209

    Trades

    Its now practically impossible to trade for a good player down the stretch. For example, the computer won't even take 5 players with 80'ish rating for 1 player with a 90'ish rating. I think the trade algorithm might be off a bit. Anyone have similar experiences with BM 2007?

  2. #2
    Join Date
    Mar 2006
    Posts
    73

    Re: Trades

    Quote Originally Posted by Surefire
    Its now practically impossible to trade for a good player down the stretch. For example, the computer won't even take 5 players with 80'ish rating for 1 player with a 90'ish rating. I think the trade algorithm might be off a bit. Anyone have similar experiences with BM 2007?

    Thats the point. the players who are rated 90 + now are RARE. They are supposed to be the guys who are untouchable unless the other team is blown away. I have made trades for good players, just took a lot of work.

    Eric

  3. #3
    Join Date
    Jun 2001
    Location
    Setec Astronomy
    Posts
    5,951

    Re: Trades

    I agree with Eric. If you had Albert Pujols (a 90+ player) and I offered 5 "regular starters" like Coco Crisp, Mark Loretta, Bill Mueller, Kevin Youkilis and Tim Wakefield. Would you take the deal?

    Difficulty level also has a big effect on what trades are accepted. If you think the computer GMs are too stingy, you can go down a level in League Options.

    Clay
    Clay Dreslough, Sports Mogul Inc.
    cjd at sportsmogul dot com / blog / twitter

    Forum Rules

    Baseball Mogul 2014 Status

  4. #4
    Join Date
    Jul 2005
    Posts
    209

    Re: Trades

    Okay, I didn't know this was an intentional feature. I see what you are saying, its more realistic this way.

  5. #5
    Join Date
    Aug 2002
    Location
    New Jersey
    Posts
    45,580

    Re: Trades

    Definitely more realistic. Im sure the Cardinals wouldnt trade Albert Pujols for anybody. it also prevents you from making trades like that. No team in real life would trade 5 decent players for 1 superstar.

  6. #6
    Join Date
    Nov 2005
    Posts
    27

    Re: Trades

    I have run into the problem where the "other GM" will make suggestions and I offer those suggestions and he still won't bite. I have yet been able to make a trade that is good for me.

  7. #7
    Join Date
    Jul 2002
    Location
    Cedar Falls,IA
    Posts
    155

    Re: Trades

    Usually the majority of trades I make are for straight up cash and I usually get what Im looking for.

  8. #8
    Join Date
    Jul 2001
    Posts
    23

    Re: Trades

    I can see how offering just cash would have an strong versatility advantage.

    A trade is a measure of value lost over value gained. VORP style, isn't it?

    But if this is on a postion-by-position basis, you'd have to offer the AI you want a to deal with a sufficient level of improvement over the players he already has to make up or exceed that of the players he's lost. You have to match his particular needs with your particular offers, position by postion..

    Just offering 'good' players isn't always enough. They have to better players than the ones he has, and better than the potential alternatives he could use. In the case of superstars, they have to be vastly superior in that one area or greatly superior in a number of them, to make up for the loss.

    But I guess Cash doesn't have the mix and match problem! It's value is utility. Every team can spent a dollar pretty much for the same value, regardless of their particular needs or deficit's.

    In short: Not everyone is always going to want another contact hitting shortstop or utility outfielder or another middle reliever, but EVERYONE could find a use for an extra couple of million bucks!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •