
Originally Posted by
Clay Dreslough
Baseball Mogul checks for injuries when a player:
1) Pitches
2) Bats
3) Slides
4) Is hit by a pitch
5) Tags or forces a runner (to see if he was spiked, stepped on, ran into)
6) Dives for a ball
7) Collides with another fielder
It also checks for accrued "stress injuries" -- the chance of which is increased by playing too much without rest. These are the injuries that "appear" even on a day when a player doesn't play.
#5, #6 and #7 don't happen for DHs, so that reduces their injury chance. But IMHO the game still doesn't properly adjust for the reducd wear and tear of being DH.
This will be improved in BB2K8, when I basically rewrite the way injuries occur.
Clay